Publications
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2000. What does it take to refer? a reply to Bojadziev Journal of Consciousness Studies. 7(5):67-69.
2000. What makes viewpoint invariant properties perceptually salient?: A computational perspective Perceptual organization for artificial vision systems. :121-138.
2001. Web-based interactive design of freeform motions. Proceedings of the ASME 2001 Design Engineering Technical Conferences and Computers and Information in Engineering Conference.
2001. What can we reasonably expect from watermarks? Applications of Signal Processing to Audio and Acoustics, 2001 IEEE Workshop on the. :223-226.
2002. Wavelength rerouting in optical networks, or the Venetian Routing problem. Journal of Algorithms. 45(2):93-125.
2002. Web question answering: is more always better? Proceedings of the 25th annual international ACM SIGIR conference on Research and development in information retrieval. :291-298.
2002. What we have learned about fighting defects. Software Metrics, 2002. Proceedings. Eighth IEEE Symposium on. :249-258.
2002. Wide baseline image registration using prior information. Multimedia Signal Processing, 2002 IEEE Workshop on. :37-40.
2003. What makes a good answer? The role of context in question answering Human-Computer Interaction, Interact '03. :25-25.
2003. What makes viewpoint-invariant properties perceptually salient? Journal of the Optical Society of America A. 20(7):1304-1320.
2003. What test oracle should I use for effective GUI testing? Automated Software Engineering, 2003. Proceedings. 18th IEEE International Conference on. :164-173.
2003. Which comes first, usability or utility? Proceedings of the 14th IEEE Visualization 2003 (VIS'03). :112–-112–.
2003. Why not make interfaces better than 3D reality? IEEE Computer Graphics and Applications. 23(6):12-15.
2003. The World's Information in Digital Libraries. The craft of information visualization: readings and reflectionsThe craft of information visualization: readings and reflections. :149-149.
2004. WalkSAT as an Informed Heuristic to DPLL in SAT Solving. Department of Computer Science, University of Washington, Seattle.