Publications
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[ Author] Title Type Year Filters: First Letter Of Last Name is S [Clear All Filters]
1990. Human values and the future of technology: a declaration of empowerment. Proceedings of the conference on Computers and the quality of life. :1-6.
1977. Design, development and utilization perspectives on database management systems. Information Processing & Management. 13(1):23-33.
2001. Information Visualization: The Path from Innovation to Adoption. Information Visualisation, International Conference on. :0003-0003.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
1994. The future of graphic user interfaces: Personal role managers. People and Computers. :444-444.
2008. Extreme visualization: squeezing a billion records into a million pixels. SIGMOD Conference. :3-12.
2002. CHI@20: fighting our way from marginality to power. CHI '02 extended abstracts on Human factors in computing systems. :688-691.
2005. Universal Usability as a Stimulus to Advanced Interface Design (2001). Institute for Systems Research Technical Reports.
1993. Protecting rights in user interface designs. Sparks of innovation in human-computer interaction. :351-351.
1986. Designing menu selection systems. Journal of the American Society for Information Science. 37(2):57-70.
1981. Direct manipulation: A step beyond programming languages (abstract only). ACM SIGSOC Bulletin. 13(2-3):143-143.
2005. Leonardo's laptop: human needs and the new computing technologies. Proceedings of the 14th ACM international conference on Information and knowledge management. :1-1.
1999. User interfaces for creativity support tools. Proceedings of the 3rd conference on Creativity & cognition. :15-22.
1994. Education by engagement and construction: Can distance learning be better than face-to-face. Unpublished manuscript, University of Maryland, College Park.
1993. Touchscreens now offer compelling uses. Sparks of innovation in human-computer interaction. :187-187.
1982. Multiparty Grammars and Related Features for Defining Interactive Systems. IEEE Transactions on Systems, Man and Cybernetics. 12(2):148-154.
1983. Human factors of interactive software. Enduser Systems and Their Human FactorsEnduser Systems and Their Human Factors. 150:9-29.
2003. Why not make interfaces better than 3D reality? IEEE Computer Graphics and Applications. 23(6):12-15.