@conference {13208,
	title = {Recording and reproducing high order surround auditory scenes for mixed and augmented reality},
	booktitle = {Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on},
	year = {2004},
	month = {2004/11//},
	pages = {240 - 249},
	abstract = {Virtual reality systems are largely based on computer graphics and vision technologies. However, sound also plays an important role in human{\textquoteright}s interaction with the surrounding environment, especially for the visually impaired people. In this paper, we develop the theory of recording and reproducing real-world surround auditory scenes in high orders using specially designed microphone and loudspeaker arrays. It is complementary to vision-based technologies in creating mixed and augmented realities. Design examples and simulations are presented.},
	keywords = {array;, audio, auditory, augmented, Computer, graphics;, high, loudspeaker, microphone, mixed, order, processing;, reality, reality;, scene;, signal, surround, system;, technology;, virtual, VISION, vision;},
	doi = {10.1109/ISMAR.2004.51},
	author = {Zhiyun Li and Duraiswami, Ramani and Davis, Larry S.}
}
@article {13215,
	title = {Rendering localized spatial audio in a virtual auditory space},
	journal = {Multimedia, IEEE Transactions on},
	volume = {6},
	year = {2004},
	month = {2004/08//},
	pages = {553 - 564},
	abstract = {High-quality virtual audio scene rendering is required for emerging virtual and augmented reality applications, perceptual user interfaces, and sonification of data. We describe algorithms for creation of virtual auditory spaces by rendering cues that arise from anatomical scattering, environmental scattering, and dynamical effects. We use a novel way of personalizing the head related transfer functions (HRTFs) from a database, based on anatomical measurements. Details of algorithms for HRTF interpolation, room impulse response creation, HRTF selection from a database, and audio scene presentation are presented. Our system runs in real time on an office PC without specialized DSP hardware.},
	keywords = {(computer, 3-D, audio, audio;, auditory, augmented, data, environments;, functions;, graphics);, Head, interfaces;, perceptual, processing;, reality, reality;, related, rendering, rendering;, scene, signal, sonification;, spaces;, spatial, transfer, user, virtual},
	isbn = {1520-9210},
	doi = {10.1109/TMM.2004.827516},
	author = {Zotkin,Dmitry N and Duraiswami, Ramani and Davis, Larry S.}
}
