@article {13215,
	title = {Rendering localized spatial audio in a virtual auditory space},
	journal = {Multimedia, IEEE Transactions on},
	volume = {6},
	year = {2004},
	month = {2004/08//},
	pages = {553 - 564},
	abstract = {High-quality virtual audio scene rendering is required for emerging virtual and augmented reality applications, perceptual user interfaces, and sonification of data. We describe algorithms for creation of virtual auditory spaces by rendering cues that arise from anatomical scattering, environmental scattering, and dynamical effects. We use a novel way of personalizing the head related transfer functions (HRTFs) from a database, based on anatomical measurements. Details of algorithms for HRTF interpolation, room impulse response creation, HRTF selection from a database, and audio scene presentation are presented. Our system runs in real time on an office PC without specialized DSP hardware.},
	keywords = {(computer, 3-D, audio, audio;, auditory, augmented, data, environments;, functions;, graphics);, Head, interfaces;, perceptual, processing;, reality, reality;, related, rendering, rendering;, scene, signal, sonification;, spaces;, spatial, transfer, user, virtual},
	isbn = {1520-9210},
	doi = {10.1109/TMM.2004.827516},
	author = {Zotkin,Dmitry N and Duraiswami, Ramani and Davis, Larry S.}
}
@conference {12727,
	title = {Video based rendering of planar dynamic scenes},
	booktitle = {Multimedia and Expo, 2003. ICME {\textquoteright}03. Proceedings. 2003 International Conference on},
	volume = {1},
	year = {2003},
	month = {2003/07//},
	pages = {I - 477-80 vol.1 - I - 477-80 vol.1},
	abstract = {In this paper, we propose a method to synthesize arbitrary views of a planar scene from a monocular video sequence of it. The 3-D direction of motion of the object is robustly estimated from the video sequence. Given this direction any other view of the object can be synthesized through a perspective projection approach, under assumptions of planarity. If the distance of the object from the camera is large, a planar approximation is reasonable even for non-planar scenes. Such a method has many important applications, one of them being gait recognition where a side view of the person is required. Our method can be used to synthesize the side-view of the person in case he/she does not present a side view to the camera. Since the planarity assumption is often an approximation, the effects of non-planarity can lead to inaccuracies in rendering and needs to be corrected for. Regions where this happens are examined and a simple technique based on weak perspective approximation is proposed to offset rendering inaccuracies. Examples of synthesized views using our method and performance evaluation are presented.},
	keywords = {(computer, 3D, analysis;, approximation;, based, camera;, cameras;, direction;, dynamic, graphics);, image, monocular, MOTION, perspective, planar, processing;, rendering, rendering;, scenes;, sequence;, sequences;, signal, video, weak},
	doi = {10.1109/ICME.2003.1220958},
	author = {Kale, A. and Chowdhury, A.K.R. and Chellapa, Rama}
}
