@conference {18186,
	title = {Cross-Path PDMA-Based Error Protection for Streaming Multiuser Video over Multiple Paths},
	booktitle = {Image Processing, 2006 IEEE International Conference on},
	year = {2006},
	month = {2006/10//},
	pages = {21 - 24},
	abstract = {In this paper, we consider aggregating multiple video streams and transmitting the merged stream over multiple error-prone paths. We propose a novel multi-stream error protection scheme based on packet division multiplexing access (PDMA) and cross-path forward error coding. Compared with the traditional time division multiplexing access (TDMA)-based error protection scheme, the proposed scheme outperforms 1.43 1.88 dB for the averaged PSNR of all received streams},
	keywords = {access;error, codes;forward, coding;multiple, coding;video, correction, correction;multi-access, division, error, error-prone, forward, multiplexing, path;multistream, PDMA;cross-path, Protection, scheme;multiuser, streaming;, streaming;packet, systems;video, video},
	doi = {10.1109/ICIP.2006.313151},
	author = {Su,Guan-Ming and Chen,Meng and M. Wu}
}
@article {18253,
	title = {Multiuser cross-layer resource allocation for video transmission over wireless networks},
	journal = {Network, IEEE},
	volume = {20},
	year = {2006},
	month = {2006/04//march},
	pages = {21 - 27},
	abstract = {With the advancement of video-compression technology and the wide deployment of wireless networks, there is an increasing demand for wireless video communication services, and many design challenges remain to be overcome. In this article, we discuss how to dynamically allocate resources according to the changing environments and requirements, so as to improve the overall system performance and ensure individual quality of service (QoS). Specifically, we consider two aspects with regard to design issues: cross-layer design, which jointly optimizes resource utilization from the physical layer to the application layer, and multiuser diversity, which explores source and channel heterogeneity for different users. We study how to efficiently transmit multiple video streams, encoded by current and future video codecs, over resource-limited wireless networks such as 3G/4G cellular system and future wireless local/metropolitan area networks (WLANs/WMANs)},
	keywords = {3G, allocation;multiuser, allocation;video, cellular, channels;quality, codecs;video, coding;video, communication;4G, communication;data, compression;diversity, cross-layer, diversity;physical, layer;multiple, layer;quality, mobile, networks;3G, of, reception;multiuser, resource, service;resource, service;video, streaming;, streams;multiuser, system;4G, system;QoS;application, technology;wireless, transmission;video-compression, video},
	isbn = {0890-8044},
	doi = {10.1109/MNET.2006.1607892},
	author = {Su,Guan-Ming and Man,Zhu and M. Wu and Liu,K. J.R}
}
@article {18208,
	title = {Efficient bandwidth resource allocation for low-delay multiuser video streaming},
	journal = {Circuits and Systems for Video Technology, IEEE Transactions on},
	volume = {15},
	year = {2005},
	month = {2005/09//},
	pages = {1124 - 1137},
	abstract = {This paper studies efficient bandwidth resource allocation for streaming multiple MPEG-4 fine granularity scalability (FGS) video programs to multiple users. We begin with a simple single-user scenario and propose a rate-control algorithm that has low delay and achieves an excellent tradeoff between the average visual distortion and the quality fluctuation. The proposed algorithm employs two weight factors for adjusting the tradeoff, and the optimal choice of these factors is derived. We then extend to the multiuser case and propose a dynamic resource allocation algorithm with low delay and low computational complexity. By exploring the variations in the scene complexity of video programs as well as dynamically and jointly distributing the available system resources among users, our proposed algorithm provides low fluctuation of quality for each user, and can support consistent or differentiated quality among all users to meet applications{\textquoteright} needs. Experimental results show that compared to traditional look-ahead sliding-window approaches, our algorithm can achieve comparable visual quality and channel utilization at a much lower cost of delay, computation, and storage.},
	keywords = {algorithm;, allocation, allocation;, approaches;, average, Bandwidth, channel, channels;, coding;, complexity;, computational, control;, distortion;, dynamic, efficient, fine, fluctuation;, granularity, look-ahead, low-delay, MPEG-4, multiple, multiuser, QUALITY, quality;, rate-control, resource, scalability, scenario;, single-user, sliding-window, streaming;, Telecommunication, utilization;, video, visual},
	isbn = {1051-8215},
	doi = {10.1109/TCSVT.2005.852626},
	author = {Su,Guan-Ming and M. Wu}
}
@conference {13191,
	title = {VidMAP: video monitoring of activity with Prolog},
	booktitle = {Advanced Video and Signal Based Surveillance, 2005. AVSS 2005. IEEE Conference on},
	year = {2005},
	month = {2005/09//},
	pages = {224 - 229},
	abstract = {This paper describes the architecture of a visual surveillance system that combines real time computer vision algorithms with logic programming to represent and recognize activities involving interactions amongst people, packages and the environments through which they move. The low level computer vision algorithms log primitive events of interest as observed facts, while the higher level Prolog based reasoning engine uses these facts in conjunction with predefined rules to recognize various activities in the input video streams. The system is illustrated in action on a multi-camera surveillance scenario that includes both security and safety violations.},
	keywords = {activities, algorithms;, based, Computer, computerised, engine;, higher, image, level, Logic, monitoring;, multicamera, processing;, programming;, Prolog, PROLOG;, reasoning, recognition;, scenario;, signal, streaming;, streams;, Surveillance, surveillance;, system;, video, VISION, vision;, visual},
	doi = {10.1109/AVSS.2005.1577271},
	author = {Shet,V. D and Harwood,D. and Davis, Larry S.}
}
@conference {18201,
	title = {Dynamic distortion control for 3-D embedded wavelet video over multiuser OFDM networks},
	booktitle = {Global Telecommunications Conference, 2004. GLOBECOM {\textquoteright}04. IEEE},
	volume = {2},
	year = {2004},
	month = {2004/12/03/nov},
	pages = {650 - 654 Vol.2 - 650 - 654 Vol.2},
	abstract = {In this paper, we propose a system to transmit multiple 3D embedded wavelet video programs over downlink multiuser OFDM. We consider the fairness among users and formulate the problem as minimizing the users{\textquoteright} maximal distortion subject to power, rate, and subcarrier constraints. By exploring frequency, time, and multiuser diversity in OFDM and flexibility of the 3D embedded wavelet video codec, the proposed algorithm can achieve fair video qualities among all users. Compared to a scheme similar to the current multiuser OFDM standard (IEEE 802.11a), the proposed scheme outperforms it by 1-5 dB on the worst received PSNR among all users and has much smaller PSNR deviation.},
	keywords = {3D, 802.11a;, channels;, codec;, codecs;, communication;, control;, deviation;, distortion, diversity, diversity;, downlink, dynamic, embedded, fairness;, Frequency, IEEE, LAN;, maximal, minimax, minimization;, modulation;, multimedia, multiuser, OFDM, OFDM;, PSNR, rate, reception;, streaming;, systems;, techniques;, theory;, TIME, transforms;, video, video;, wavelet, wireless},
	doi = {10.1109/GLOCOM.2004.1378042},
	author = {Su,Guan-Ming and Han,Zhu and M. Wu and Liu,K. J.R}
}
