@article {11981,
	title = {Understanding visuo-motor primitives for motion synthesis and analysis},
	journal = {Computer Animation and Virtual Worlds},
	volume = {17},
	year = {2006},
	month = {2006/07/01/},
	pages = {207 - 217},
	abstract = {The problem addressed in this paper concerns the representation of human movement in terms of atomic visuo-motor primitives considering both generation and perception of movement. We introduce the concept of kinetology, the phonology of human movement, and five principles on which such a system should be based: compactness, view-invariance, reproducibility, selectivity, and reconstructivity. We propose visuo-motor primitives and demonstrate their kinetological properties. Further evaluation is accomplished with experiments on compression and decompression. Our long-term goal is to demonstrate that action has a space characterized by a visuo-motor language. Copyright {\textcopyright} 2006 John Wiley \& Sons, Ltd.},
	keywords = {compression, motion synthesis, visuo-motor primitives},
	isbn = {1546-427X},
	doi = {10.1002/cav.124},
	url = {http://onlinelibrary.wiley.com/doi/10.1002/cav.124/abstract},
	author = {Guerra-Filho,Gutemberg and Aloimonos, J.}
}
