@conference {17943,
	title = {Voxel based object simplification},
	booktitle = {Proceedings of the 6th conference on Visualization {\textquoteright}95},
	series = {VIS {\textquoteright}95},
	year = {1995},
	month = {1995///},
	pages = {296{\textendash} - 296{\textendash}},
	publisher = {IEEE Computer Society},
	organization = {IEEE Computer Society},
	address = {Washington, DC, USA},
	abstract = {Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering.},
	keywords = {antialiased rendering, antialiasing, buffer storage, data visualisation, high-frequency detail elimination, low-pass filtering, low-pass filters, marching cubes algorithm, mesh generation, multi-layered mesh, multi-resolution triangle-mesh hierarchy, multi-resolution volume buffers, object genus, Rendering (computer graphics), sampling, Smoothing methods, voxel based object simplification},
	isbn = {0-8186-7187-4},
	url = {http://dl.acm.org/citation.cfm?id=832271.833850},
	author = {He,Taosong and Hong,Lichan and Kaufman,A. and Varshney, Amitabh and Wang,S.}
}
