Entity.cc

00001 // Copyright 2008 Michael Marsh, University of Maryland.
00002 //
00003 // This file is part of pydtn.
00004 //
00005 // pydtn is free software: you can redistribute it and/or modify
00006 // it under the terms of the GNU General Public License as published by
00007 // the Free Software Foundation, either version 3 of the License, or
00008 // (at your option) any later version.
00009 //
00010 // pydtn is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 // GNU General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU General Public License
00016 // along with pydtn.  If not, see <http://www.gnu.org/licenses/>.
00017 //
00018 // The views and conclusions contained in the software and documentation
00019 // are those of the authors and should not be interpreted as representing
00020 // official policies, either expressed or implied, of the University
00021 // of Maryland.
00022 //
00023 // pydtn extends and embeds the Python interpreter, which is
00024 // Copyright 2001-2006 Python Software Foundation, All Rights Reserved,
00025 // and is released under the PSF License Agreement.
00026 //
00027 // RANLUX random number generation uses the Boost library,
00028 // Copyright 1994-2006 by various authors (details in individual files),
00029 // which is released under the Boost Software License, Version 1.0.
00030 
00031 #include "Entity.h"
00032 #include "Event.h"
00033 #include "interpreter_hooks.h"
00034 #include "SimulationException.h"
00035 
00036 #include <assert.h>
00037 #include <iostream>
00038 
00039 
00040 Entity::Entity()
00041 {
00042 }
00043 
00044 Entity::~Entity()
00045 {
00046 }
00047 
00048 InterpreterItem
00049 Entity::get( const ArgList& args )
00050 {
00051    std::cerr << "Unknown attribute" << std::endl;
00052    throw SimulationException( __FILE__ , __LINE__ );
00053 }
00054 
00055 void
00056 Entity::collect() const
00057 {
00058 }
00059 
00060 void
00061 Entity::finalize() const
00062 {
00063 }

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