Aggression 3, Arable Topography

OVERVIEW:
Testicle Time. Can anyone win with 15xWb and no
mounted? One thing for sure -- our enemies will never place terrain, so
our battles will all be quick ones.
9x4Bd isn't
bad. 9xBw isn't bad either. We
think we can win with this Blade/Bow combo.
Despite having almost 50% Warband, we have resisted the urge to come up
with a really weird-ass command structure - something different from anything
we have tried so far. In fact, it is
quite likely we will use a homogenous structure throughout. Can we really find something good for 15xWb
to do other than die, die, die? We can if we win terrain, but with the
Aztec aggression that probably won't happen as much as we would like.
KEY POINTS:
§Before each battle we need to
identify:
1- which elements we'll win with
2- which elements we can stall with, and
3- which elements we need to hide in the rear or terrain.
§Careful with the C-in-C!
§Don't try to win EVERYWHERE!
§Don’t wrap non-static command around terrain piece – Splits between commands should be at terrain features (Mostly an issue when we are invader).
TROOP COMPOSITION:
IV/63.
Aztec: 1x4Bd (CinC), 5x4Bd,
2x4Wb, 12x5Wb, 2x2Ps, 2x4Bw
IV/19.
Tlaxie: 1x4Bd(Gen), 2x4Bd,
7x3Bw, 1x2Ps, 1x3Wb
GLOSSARY:
Chihuahua: noun (che-WA-wa)
1: a state in northern Mexico
2: breed of tiny bald yapping dog with protruding eyes from
Mexico, used as a food animal by the Aztecs
3: Big Battle DBA Doubles team (AARP Division) of Jeff
Caruso
and Ron Giampapa
Macquihuitl:
noun (ma-kwe-HOO-t'l)
1: a hardwood war-club studded with obsidian shards
2: the chief instrument of Aztec victory
Cihuacoatl:
noun (Ke-wa-COA-t'l)
1: Snakewoman (literal
translation)
2: Political position representing the chief of the war
council
and supreme field commander in the absence of
the emperor.
Tlahuiztli:
noun (tla-HWEEZ-tlee)
Cotton body suit covering quilted armour,
decorated with
feathers according to the military status of the wearer.
Tlatoani:
noun (tla-to-AN-ee)
Emperor.
Cuachic:
noun (KWA-chic). Pl. Cuachicqueh
Shock troops used like berserkers to break the enemy line,
and
also as elite ambush troops.
Atlatl:
noun (at-LAT'l)
Dart-thrower
MOTTOS:
Give Blood
-- The Aztec Way!
An Obsidian Knife Means Never Having To Say You're
Sorry
Flayed Skins And Blood -- My Kind Of Fertility Diety
Nothing Says Defeat Like Having Your Heart Cut Out With An Obsidian Knife
Your Heart
is Still Beating, But I've Got A Stone Knife To Fix
That...
Gonna
Take My Macquihuitl and get Aztec on your Ass!
Real Men Wear Quetzal Feathers and Smite Their Enemies with Macquihuitls
CRITICAL MATCHUPS:
Vs
Elephants -- never hit them straight on; put them in a position where their
recoils are very bad and make them fight our Bd
supported by Ps.
Vs Knights
-- Knights aren't as bad as they might seem.
If we set up terrain we can easily channel them into our Tlaxies, and if they set up terrain we'll be able to place our
Tlaxie Bow opposite them. Knights just won't be too bad, unless there
are TONS of them and we lose terrain.
Vs
Dismounting Knights -- Dismounting knights are a problem. We could go
with some wacky Tlaxie Bow and Aztec Wb combined attack formation! A mixed formation might well be useful, but
we might not even have to do it that way - see our homogenous deployment.
INVADE:
When we
attack, we will need the homogenous army structure, at least on most terrain
(i.e. open terrain). This is good in
that it keeps our 3xBd with 1xPs units together. Here is a homogenous split:
Highpip:
(14 el)
3x 4Bd (one is C-in-C)
1x 2Ps
1x 4Bw
1x 4Wb
8x 5Wb
Lowpip: (10 el)
3x 4Bd (one is Gen)
1x 2Ps
1x 4Bw
1x 4Wb
4x 5Wb
Tlaxie
Ally: (12 el)
3x4Bd (one
is Gen)
1x2Ps
7x3Bw
1x3Wb

Note: If we can see the extent of the enemy's Knights on the map (i.e. no
surprises) we can swap the extra Bow to the command that will need it more.
Note2: 2xBw
in camps is very good (camps should be less than 2" apart).
DEFEND:
When we
defend we will almost always have an advantage fighting in difficult
terrain. So, in many cases we will want
to use our maximum number of terrain features.
The diagram below shows our 'Z' terrain with a homogenous army
structure:
Highpip:
(14 el)
3x 4Bd (one is C-in-C)
1x 2Ps
1x 4Bw
1x 4Wb
8x 5Wb
Lowpip: (10 el)
3x 4Bd (one is Gen)
1x 2Ps
1x 4Bw
1x 4Wb
4x 5Wb
Tlaxie
Ally: (12 el)
3x4Bd (one
is Gen)
1x2Ps
7x3Bw
1x3Wb

BUA -- we should use a BUA only
against armies without a Spear or Blade or Elephant or Pikes. The BUA would replace one of the roads, and
be in a battlefield corner.
Deployment Note:
Resist the urge to set up too wide when defending -- we're too slow to
redeploy if the enemy doesn't put something opposite us, and we lack the
maneuver to be able to defend our flanks without anchoring on terrain.
Deployment Note:
Our only Deployment Trick at this point is to deploy the CinC/high pip command 35mm back to allow the placement of
the Tlaxies anywhere along our front. Setting the main battleline
20mm back from the full 6" is likely to be more subtle than the 30mm or
40mm setback, and so less noticeable to the foe. If we place the Tlaxies across the joint between two Aztec commands, it
would be easier to redeploy them, too -- and since Wb
are good in double-ranks, we could set up a line of single-ranked Wb with a 20mm setback. If the enemy sets up Kn/LH/Cv against them, we plop down the Tlaxies
in front and then shift the Wb to
double-ranked. If the enemy does not set up Kn/LH/Cv
against them (and puts the Kn/LH/Cv elsewhere) we put
the Tlaxies wherever they'll do the most mayhem and
we're golden with our original deployment of Wb in
front!
Deployment Note:
2xBw in camps is very good (camps should be less than 2"
apart).
Alternate Army
Structure:
We may
want a small static warband command in reserve or in terrain. This gives us a more resilient CinC command with all of our Bd and Bw.
Highpip:
(16 el)
6x 4Bd (one is C-in-C)
2x 2Ps
2x 4Bw
6x 5Wb
Lowpip:
(8 el)
2x4Wb (one is Gen)
6x5Wb
Tlaxie
Ally: (12 el)
3x4Bd (one
is Gen)
1x2Ps
7x3Bw
1x3Wb
