Big Battle Army Assessment

By David Kuijt and David Schlanger

Updated: February 14, 2005

Preamble

          While discussing Big Battle DBA strategy and tactics online we have had occasion to assess which Big Battle (BB) armies are more effective, and which are less so. The use of allies, and the different mechanics of Big Battle DBA, means that the effective armies can be quite different from those that are effective in regular DBA. There are a great variety of effective armies in Big Battle. The II/28 Bosporans combined 0 aggression, Knights, and Auxilia; II/15 Alexander Imperial with II/3 Classical Indian ally may be one of the premier combined-arms forces in Big Battle DBA; I/22(b) New Kingdom Egyptian has an excellent mix of Blade and Bow with a mobile chariot arm; II/42(b) Tamil Indian takes brute force to a new level with Elephants and Blades; and so on. This effectiveness assessment is based entirely upon our experience in open tournaments -- in theme tournaments or against historical enemies, most armies with low ratings will perform better. The larger army size in Big Battle makes it more difficult to support themed tournaments and restrict battles to historical matchups, such that all the Big Battle DBA tournaments we have participated in since the publication of DBA 2.0 have been open tournaments. This assessment also includes the tactical complexity of each army listed in the rulebook.

          The Big Battle DBA rules amplify the complexity of the game, as each army consists of three times as many elements. The ability to separate specific elements into commands, allows for more interesting troop interactions, as well as mission specific goals. We consider the tactical skill that each army requires in a variety of situations. Some armies are just plain more challenging to play well than others. We consider II/22(d) Characene with II/23(a) Arab Nomad and II/37 Parthian allies to be one of the best "trick" armies out there -- Aggression 0 Dry, with lots of Camels, and a great mix of troops. But it is also a very difficult army to play well, and will likely be very frustrating for less advanced players. On the other hand, triple II/33 Polybian Roman is a very good heavy-foot army that will be rewarding even for relatively new players if they understand a few basic principles about Big Battle DBA.

          In the discussion that follows we examine a broad spectrum of notable Big Battle armies, giving each an effectiveness rating of A-F, a complexity rating of 1-5, and a commentary regarding our reasoning behind the ratings. An effectiveness A army offers crushing potential in the hands of many players, while an effectiveness F one may be doomed from the start regardless of the level of player. A complexity 1 army offers little tactical complexity and challenge (it may not be easy to win, but is easy to play), while a complexity 5 army includes multiple troop types with complex troop interaction (difficult to play). An approximation of complexity levels is as follows:

1 - Very simple armies; monotype armies without complication

2 - Simple armies. More complicated monotype armies (LH monotype, bad-going monotype armies), or armies based around two troop types that work well together.

3 - Average complexity. Easy combined-arms armies; armies with two common troop types that don't work easily with each other.

4 - Complex. Combined-arms armies without very difficult element types

5 - Very complex.  Armies that combine lots of Pikes, Elephants, War-wagons, Artillery, and trapeze artists.

Note that some troop types have inherent complexity - they are difficult to get to do what you wish to do with them. Any troop type that takes an extra pip to move falls in that category, as do Pikes. LH are that way as a primary troop type, but are actually easier to use in small numbers. The same is true for auxilia and psiloi.

          A marker acknowledges that a particular army would be an extremely gutsy entry in any open BBDBA event because of glaring weakness in one or more areas. We do not assign these ratings lightly; just because an army has low effectiveness does not make it a wheelbarrow army - it must also have aspects of funkitude and glory.

          Note that this is of necessity a very brief assessment. If you are choosing a Big Battle army based upon this article you should consider other factors as well, as we ignore some very important issues. Some players will be better at gaining advantages through terrain-placement than others; they would do well to seek out lower aggression armies. Other players might be very adept at getting a deployment advantage, and very flexible -- they should seek out a high-aggression combined-arms army like Later Carthage or Alexander Imperial. Some element types, like Pike, Light Horse, Elephants, or Artillery, are difficult to master and may not be for all players. Similarly for massed Bow -- they can be competitive against almost anything but massed blade, but you can't just line them up and hope if you're facing enemy heavy spear. Some players will play better with a very mobile army; or with a stolid heavy foot army. And of course, there is no substitute for playing an army that you love!

          One more aside -- the Big Battle DBA board as listed is very cramped. This makes maneuver armies with lots of Cav and LH fight at a significant disadvantage compared to regular DBA (and they had a big disadvantage on a 24" square map too!). We recommend you try playing on a 5x2 board; We think it improves the game.

          Finally, with the release of DBA 2.2 we see changes to the deployment rules for Big Battle DBA that prove to be detrimental to the game's delicate balance. All of the ratings below are based on our special rules for BBDBA that can be found here - Official NASAMW Big Battle Rules. These special rules take the best of DBA 2.0 and 2.1, without the problems rampant in 2.2 - the changes are slight but quite significant in effect. If you wish to use the published DBA 2.2 deployment rules without modification, you should modify our ratings for effectiveness slightly. As a rule of thumb, combined-arms armies with high aggression will tend to do slightly better with the 2.2 deployment against non-monotype armies; and non-monotype armies with high aggression will tend to do slightly better against low-aggression combined-arms armies.

Book I Armies

I/1 Early Sumerian:

Effectiveness

Complexity

(a) 3000-2800BC

D

2

(b) 2799-2500BC

B

2

(c) 2500-2334BC

B

3

(d) 2250BC

C

4


Effectiveness: Each list can be improved one rating by adding an ally. The (a) list is a slow-as-dirt bow army, improved slightly with Zagros or Bedouin allies. The (b) list and (c) list have a fairly nice troop distribution -- a strong pike wall with supporting Kn and Bd is pretty good. They are helped significantly by adding an ally, and all their allies are all nice additions. The (d) list weakens somewhat but their ally, although also slow, is quite interesting.
Complexity: The (a) list bow wall is probably the easiest Early Sumerian list to use as a monotype army, however bow is not the most simple troop type to use effectively, and staying alive against heavy foot will require subtle play. Adding the Zagros or Bedouin ally provides some added mobility and terrain use. The (b) and (c) list both offer some challenge due to the high number of pike, although (c) offers more combined arms complexity. List (d) is the most difficult to use, as a plan is needed to fight with only 10 elements or else find something useful for the Horde despite their vulnerability and extra PIP needs.



I/2 Early Egyptian:

Effectiveness

Complexity

(a) 3000-1640BC

C

3

(b) 1639-1543BC

B

3


Effectiveness: The (b) list gets a higher rating because of its greater proportion of blade and the addition of a few chariots for mobility. Blade and bow is a nice combination, but these guys need some sort of mobility component.
Complexity: Both lists have some complexity, in that they require bow/blade interaction. Both lists have the benefit of psiloi supported blade, and suffer from the strain of three elements of Horde. The a list choice of a Lit general command stand presents even more complexity. This army should be played with a Lit C-in-C, just because.



I/3 Nubian:

Effectiveness

Complexity

3000BC-1480BC

C

2


Effectiveness: A bow army with a bit of Wb to threaten heavy foot. Not too bad, but you gotta like bow.
Complexity: A mostly-simple army with a little added complexity from the Warband double move and support options. Using more psiloi presents a more complex plan development with potential first bound ambush and more potential for terrain advantage.



I/4 Zagros and Anatolian Highlanders:

Effectiveness

Complexity

(a) Any 3000-2251BC

D

2

(b) Guti 2250-2112BC

D

2

(c) Hurrians, Kassites, Nairi 1780-950BC

D

2

(d) Gasgans 1650-950BC

D

2


Effectiveness: Aggression 3 is very rough for Ax/Ps armies or Wb/Ps armies. The Guti have some nice allies, though, all of which are a big help. One ally would raise their grade to C, both allies B. If you take both the Elamites and Melukhans as allies, you have a nice combined arms force that is only slightly lacking in mobility.
Complexity: All four of these lists are fairly simple to play, although adequate use of terrain is needed to succeed in all cases. Adding the ally or allies to the Guti list bumps up their complexity to 3, as it becomes a combined arms effort.



I/5 Early Susiana and Elam:

Effectiveness

Complexity

(a) 3000-2601BC

C

2

(b) 2600-2101BC

C

2

(c) 2100-1401BC

C

2

(d) 1400-800BC

C

2


Effectiveness: The (c) list with Melukhan allies get a rating increase to B. The (c) list has some nice allies, of which the best are the Melukhans who give them a bit of heavy-foot stiffening. Massed bow armies don't mind having high aggression.
Complexity: These are simple straight forward bow monotype armies. The (a) and (c) list ally possibilities add some complexity, but not much.



I/6 Early Bedouin:

Effectiveness

Complexity

(a) Any 3000-1500BC

D

2

(b) 1499-1000BC

D

2

(c) 999-312BC

C

3


Effectiveness: High aggression and Ax/Ps again. The (c) list is interesting with some camels to provide mobility and stand off enemy Cavalry and Knights, and taking the Assyrian ally gives some more variety and a pinch of heavy foot.
Complexity: Lists (a) and (b) are simple except for the need to play in terrain. The (c) list is much more complex in its mix of the camel troop type with light infantry. All of the allies listed add some complexity to the (a) list. The (a) list should increase to a rating of 3 and the (c) list 4 with the use of their allies - the Assyrian ally being both the most challenging and exciting to play.



I/7 Early Libyan:

Effectiveness

Complexity

(a) 3000-1251BC

D

2

(b) 1250-660BC

C

3

(c) 659-200BC

D

2

(d) 200BC-70AD

D

2


Effectiveness: The (b) list with Sea People ally gets bumped up to a C rating, perhaps a B rating for experienced players. Very high aggression for the first two lists, although the Wb/Bw mix give the (b) list something interesting and matches well with their Sea People ally, but it is still an awful lot of psiloi for a high aggression army. The second two lists are zero-aggression psiloi armies. Without zero aggression we would give them an F rating! Even with zero aggression they probably can't win.
Complexity: Lists (a), (c), and (d) all present similar complexity, and all rely on advantageous terrain despite a high aggression. Probably the only thing keeping lists (c) and (d) from earning a 1 complexity is the challenge of trying to find something useful for 33 elements of psiloi to do, besides die. List (b) is the only Early Libyan list to call for complex troop interaction, and multifaceted planning. Adding the Sea People ally to this list even goes a step further, notching a 4 rating.



I/8 Makkan, Dilmun, Saba, Etc.:

Effectiveness

Complexity

(a) 2800-1301BC

C

2

(b) Makkan 1300-312BC

C

4

(c) Others 1300-312BC

C

3


Effectiveness: Nice little Ax army for (a), and Wb army for (b), but not a killer by any means. The (c) list is essentially a low-aggression Early Bedouin army with a few blade -- nice! With the Bedouin ally or the Kassite Ally this is a pretty nice little list. The Makkan might rate a C+ or even a B if you like Warband -- the Camels and Bow give the normal good-going enemies of Warband (Knights, Elephants) some pause, and the Warband give similar good support for the enemies of Camels and Bow (i.e., Heavy foot).
Complexity: The (b) list offers a fairly unusual mix of troop types.  The combination of Warband, Camelry, Bow and Psiloi presents an interesting interactive challenge.



I/9 Early Syrian:

Effectiveness

Complexity

2700-2200BC

D

2


Effectiveness: Aggression a little too high; too many Ax/Ps; not enough troops that fight in the open and too slow. The Sumerian ally is a nice addition, and raises their rating to C.
Complexity: Adding some pike here actually gives some stability and a good going center to a bad-going army; that doesn't really increase the complexity of the army much, and in some ways it simplifies things.



I/10 Melukhkhan and Pre-Vedic Indian:

Effectiveness

Complexity

2700-1500BC

B

2


Effectiveness: A very nice combination of psiloi-supported spear and bow. The only thing that stops this from being an A-quality army is its lack of mobility.
Complexity: An easy army to play. No significant speed differences; no bad-going issues.



I/11 Akkadian and 3rd Dynasty of Ur:

Effectiveness

Complexity

(a) 2334-2193BC

B

3

(b) 2112-2004BC

B

3


Effectiveness: A nice heavy foot army. The (b) version is slightly better. The Elamite ally is a nice addition. A bit too many psiloi, and not enough mounted, but a nice mix of pike and bad-going flank support otherwise.
Complexity: Supporting pikes with bad-going troops isn't always easy, and that's what you need to do here, but there aren't a lot of different troop types to complicate the basic task.



I/12 Sumerian Successor States:

Effectiveness

Complexity

(a) 2028-1460BC

C

3


Effectiveness: Another fair heavy foot army. The Elamite ally is nice, but the Later Amorite ally is probably more useful, and garners an improved B rating. Like all armies from this period, too slow.
Complexity: Drop this down to a 2 complexity rating if no pike are taken.



I/13 Hsia and Shang Chinese:

Effectiveness

Complexity

(a) 2000-1300BC

B

3

(b) 1299-1017BC

B

3


Effectiveness: Blade and bow is a nice combination. Slow, of course. The Chinese Border Tribe ally is a fun addition. For the later list, the Chou ally is quite powerful. Whether or not you take allies, the auxilia are a good choice.
Complexity: Drop this down to a 2 complexity if you don't take any auxilia.



I/14 Early Northern Barbarian:

Effectiveness

Complexity

(a) Chinese border tribes 2000-401BC

F

3

(b) Chinese border tribes 400-315BC

D

4

(c) Europe 2000-1401BC

D

4

(d) Europe 1400-701BC

C

4

(e) Europe 700-315BC

D

4


Effectiveness: Aggression too high; slow monochrome armies. The (d) list has some nice foot and a blade-spear mix isn't bad. The (a) list should definitely go with the Chou ally, which brings it up to a C rating.
Complexity: As mostly-monochrome armies these are all fairly easy to run, with only a few mounted to integrate into the overall battle plan.



I/15 Later Amorite:

Effectiveness

Complexity

1894BC-1595BC

C

3


Effectiveness: Psiloi-supported blade is a nice basic troop type. Slow.
Complexity: With auxilia, blade, psiloi, and some mounted or bow, this is a fairly well-rounded (and therefore moderately complex) foot army.



I/16 Hittite Old/Middle Kingdom:

Effectiveness

Complexity

1680BC-1380BC

B

3


Effectiveness: Psiloi-supported spear with a bit of mobility. Not bad. It will have some trouble against armies with bad-going troops and low aggression, though.
Complexity: Nice and easy, by and large.



I/17 Hyksos:

Effectiveness

Complexity

(a) 1645-1591BC

C

3

(b) 1590-1537BC

B

4


Effectiveness: The (b) list with more mobility is better; the (a) list has too much Bgo troops for its aggression. With the addition of the Early Egyptian ally this is a nice little army, probably even deserving of an A rating.
Complexity: The (a) list needs to integrate auxilia with psiloi-supported blade; the (b) list needs to integrate light chariots with the same troops. Different problems, but about the same complexity.



I/18 Minoan and Early Mycenean:

Effectiveness

Complexity

1600BC-1250BC

A

3


Effectiveness: A good sized pike block and a bunch of mixed chariots with some Bgo troops. A nice army.
Complexity: Moderate. The list has the usual problem - supporting the flanks of the pike block, and integrating the strike of the mounted troops with the push of pikes.



I/19 Mitanni:

Effectiveness

Complexity

1595BC-1274BC

C

3


Effectiveness: Not much punch, but a good maneuver army. It won't do poorly in any situation, whether heavy terrain or light, but it hasn't got much kick. We may be a bit harsh; it might deserve a B rating. Certainly a very good army played against historical opponents.
Complexity: Moderate - how to give appropriate bad-going support to a mass of light chariots.



I/20 Syro-Canaanite or Ugaritic:

Effectiveness

Complexity

(a) Ugarit 1274-1176BC

B

3

(b) Others

C

4


Effectiveness: A bit too high-aggression for the number of Bgo troops. The Ugarit list with HCh punch is better; with the addition of the Hittite ally (giving it a good line of psiloi-supported spear for the open) it should be quite effective and maybe a rating of A.
Complexity: The typical problem of Book I armies - a main battle line of fairly light troops, and integrating a bad-going attack with chariots.



I/21 Kassite and Later Babylonian:

Effectiveness

Complexity

(a) 1595-890BC

B

3

(b) 889-747BC

B

4


Effectiveness: A fairly nice Bgo army. The allies don't really fix the only problem with this army, which is that it doesn't have any heavy foot. Aggression 0 would have been nice, too.
Complexity: More of the same - integrating bad-going troops with mounted or chariots.



I/22 New Kingdom Egyptian:

Effectiveness

Complexity

(a) 1543-1200BC

A

3

(b) 1199-1069BC

A

4


Effectiveness: A nice blade/bow mix with a mobile chariot arm. We like the (b) list with the warband slightly better for surprise punch, but not much different. We used this list to win the BBDBA Doubles competition at Historicon 2003.
Complexity: Blade and bow and chariots in approximately equal proportions - a very effective form of combined arms, but not easy to run. Integrating the speed and maneuver of the chariots into an attack based upon a mixed blade/bow wall is not easy.



I/23 Vedic Indian:

Effectiveness

Complexity

(a) 1500-900BC

B

3

(b) 899-512BC

B

4


Effectiveness: The (a) list with LCh and Bw is weak against any heavy foot army, but otherwise OK. The (b) list is better, with the addition of an Elephant and a HCh to provide some anti-foot punch. An interesting mix of troops.
Complexity: Bow and light chariots isn't all that complicated for the (a) list, but adding Elephants to the mix really complicates things - they don't move the same speed as the bow or the light chariots, and they cost more pips to move, and their destructive recoils cause restrictions on placement in the friendly backfield.



I/24 Hittite Empire:

Effectiveness

Complexity

(a) 1380-1275BC

A

3

(b) 1274-1180BC

A

4


Effectiveness: A very nice psiloi-supported spear army with mobile chariots. We like the (b) list with HCh best. The Mitanni ally is worthwhile, giving some bad-going troops.
Complexity: Good proportions of heavy-foot wall and mounted make for a fairly easy army to play.



I/25 Middle Assyrian and Early Neo-Assyrian:

Effectiveness

Complexity

(a) 1365-883BC

B

3

(b) 882-745BC

B

4


Effectiveness: A nice army and a nice mix of troops. The only problem is that half the army are Ax/Ps and it is aggression 4, which means they will have to make part of the good going battle line out of them. The ally doesn't add anything new.
Complexity: The usual problem again - how to integrate light foot, heavy foot, and mounted into a single cohesive and effective whole.



I/26 Later Mycenean and Trojan War:

Effectiveness

Complexity

(a) Achaian 1250BC-1190BC

A

3

(b) Trojan 1250BC-1190BC

A

4


Effectiveness: Dismounting chariots and psiloi-supported spear, very nice. We like the (a) list better, but they are both good.
Complexity: The major complication here is the dismounting troops; the base of a good psiloi-supported spear wall is simple enough. Downgrade the (a) list to complexity 3 if no pike or warband are taken.



I/27 Early Hebrew:

Effectiveness

Complexity

1250-1000BC

D

3


Effectiveness: Far too high an aggression and no foot capable of standing against cavalry or knights in the open.
Complexity: An army made of mostly bad-going troops isn't a simple tactical problem.



I/28 Sea Peoples:

Effectiveness

Complexity

1208BC-1176BC

B

3


Effectiveness: The only two knocks against this army are that psiloi-supported blade are a big risk against knights in open terrain resulting from their high aggression, and that the army is pretty darn slow. The Vikings of the Bronze Age are good other than that.
Complexity: The difficulty with Sea Peoples is having faith in your wall of psiloi-supported blade against mounted. Once you get past that anxiety, it is easy enough to run these guys.



I/29 Philistine:

Effectiveness

Complexity

(a) 1166-1100BC

B

3

(b) 1099-600BC

A

4


Effectiveness: The Early Philistines are nice, although a little slow and vulnerable to knights. The later version with psiloi-supported spear are a little better overall. The Canaanite ally is valuable for the early list; the allies are all interesting for the later list but have their advantages and disadvantages.
Complexity: The (a) list is very close to their Sea People origins; the (b) list converts to spear, but still is the same general concept of a strong good-going heavy-foot wall with mounted and bad-going support.



I/30 Dark Age and Geometric Greek:

Effectiveness

Complexity

(a) 1160-901BC

B

3

(b) 900-725BC

C

4

(c) 724-650BC

B

4


Effectiveness: The dismount-as-warband LCh general is cool for the earlier two lists, but the middle list has way too many auxilia and psiloi to be aggression 2, and the early list has a bit too many of both to be aggression 2. The late (c) list with psiloi-supported blade has better chances at that aggression.
Complexity: A complicated speed/power/bad-going integration in the (a) list becomes a relatively standard bad-going army in the (b) list, and finally a simple psiloi-supported spear army.



I/31 Neo-Hittite and Later Aramaean:

Effectiveness

Complexity

(a) 1100-901BC

D

3

(b) 900-710BC

D

4


Effectiveness: With aggression 2 and between 9 and 11 auxilia or psiloi, these guys don't have what it takes to win non-historical matchups.
Complexity: :A normal bad-going tactical problem for the (a) list becomes more complicated by adding a second chariot type and some desperately-needed heavy foot in the (b) list.



I/32 Western Chou and Spring & Autumn Chinese:

Effectiveness

Complexity

(a) 1100-701BC

A

3

(b) Wu or Yueh 584-480BC

A

4

(c) Others 700-480BC

A

4


Effectiveness: Nice mixes of psiloi-supported heavy foot and heavy chariots with some bow. The allies look like fun, too.
Complexity: Not too bad. Upgrade the (b) list to a 4 complexity if warband are taken.



I/33 Villanovan Italian:

Effectiveness

Complexity

(a) 1000-800BC

F

3

(b) 799-650BC

C

4


Effectiveness: The early list is a monochrome 11 warband army. The later list is a nice mix of warband and auxilia, with some useful mounted troops. Either list will truly suffer if they don't win the terrain roll.
Complexity: Monochrome lists are pretty simple to run, although warband lists somewhat less so. The mix of warband and auxilia adds some complexity to the later list.



I/34 Later Hebrew:

Effectiveness

Complexity

(a) 1000-969BC

C

3

(b) 968-800BC

C

3

(c) 799-587BC

C

3


Effectiveness: These guys can be competitive if they defend, and at aggression 1 they'll do that fairly often, but they still are too short in good-going troops even for that task and they're doomed if they lose the terrain roll.
Complexity: The Later Hebrews offer the complexity of most bad going dependant armies. Nothing special here.



I/35 Cypriot and Phoenician:

Effectiveness

Complexity

(a) 1000-901BC

C

3

(b) 900-680BC

B

4

(c) 679-490BC

A

4

(d) 489-332BC

A

4


Effectiveness: The first two lists are more bad-going armies, although with aggression 0 they're good at that. Take the Geometric Greek ally for the (b) list. The (c) list is a very nice psiloi-supported spear force; none of its allies add anything new. The (d) list is similar, but significantly less mobile. On the other hand, some of the spear can now be taken as auxilia, which is quite nice.
Complexity: The spear-wall (c) list is the easiest; the complexity of the (d) list depends upon what mix of troops is taken. If all spear (no artillery or auxilia) the list is only complexity 2; if you take artillery and a mix of spear and auxilia, complexity 4 is a better measure of how difficult it is to coordinate the disparate troop types in this army.



I/36 Italian Hill Tribes:

Effectiveness

Complexity

1000BC-290BC

F

3


Effectiveness: Much too high an aggression for an all auxilia or all warband force -- either way you're likely to be screwed against any enemy.
Complexity: Monochrome is easy, although monochrome bad-going not quite as easy.



I/37 Mannaian and other Taurus/Zagros Highlanders:

Effectiveness

Complexity

(a) 950-750BC

C

3

(b) 749-610BC

C

4


Effectiveness: The bow option makes these guys a little more competitive in the open, and they have some nice supporting mounted, but all-auxilia armies are still a one-trick pony.
Complexity: Not an easy mix of foot.



I/38 Libyan Egyptian:

Effectiveness

Complexity

946BC-712BC

C

3


Effectiveness: A strange mix.
Complexity: Oy. One of the most complicated armies you could have without pikes or "+1 pip to move" elements.



I/39 Urartian:

Effectiveness

Complexity

(a) 880-780BC

D

3

(b) 779-585BC

D

4


Effectiveness: Way too high an aggression for an auxilia army.
Complexity: As shown.



I/40 Medes, Zirkirtu, etc.:

Effectiveness

Complexity

(a) 835-670BC

D

3

(b) 669-621BC

C

4

(c) 620-550BC

B

4


Effectiveness: The early version is an interesting Cav/Aux mix, but not enough punch. Take the Skythian ally, or better the Assyrians, and they deserve a slight upgrade. The middle version gets some good psiloi- supported spear, but still has little punch and maybe too many psiloi. The Taurus Highlander ally as Aux/Bw makes a good addition, as does the Skythians -- perhaps even enough to upgrade the estimate to a B rating. The later version is a nice mix of mounted troops around a psiloi-supported spear and bow core. The allies are interesting, but don't give an upgrade in the rating.
Complexity: This is a different take on an even mounted/foot split.



I/41 Phrygian:

Effectiveness

Complexity

800BC-676BC

D

3


Effectiveness: Aggression 1 with an all-auxilia army, even if a couple of cav and light chariots are in there. By all means take the Skythian ally for a C rating.
Complexity: Nothing complicated here.



I/42 Neo-Elamite:

Effectiveness

Complexity

800BC-639BC

C

3


Effectiveness: The cool dismounting option doesn't solve the primary problem -- no heavy foot, and nothing that can fight against heavy foot. Aggression 2 doesn't help, either. This is a good army against its historical enemies, but not in open tournaments. Slightly more effective with the Neo-Bab ally.
Complexity:The dismounting makes this army more interesting, and more complex, than it would otherwise be.



I/43 Skythian or Early Hu etc.:

Effectiveness

Complexity

(a) 750-301BC

D

3

(b) 300BC-50AD

D

3


Effectiveness: Aggression 4 with 8 elements of light horse? Grim. Any of its allies is a big improvement and warrants a C effectiveness-- they are all auxilia-heavy except the spear-heavy Greeks. But this army still has the wrong aggression for a monotype army.
Complexity: LH armies ain't ever easy - adding the infantry doesn't alter the complexity of the basic problem.



I/44 Neo-Babylonian:

Effectiveness

Complexity

(a) 746-605BC

B

3

(b) 604-482BC

B

4


Effectiveness: A nice Biblical-era bow army with good supporting troops. Lacking in heavy foot, though. The Mede ally is a very nice addition, possibly deserving an upgrade to A effectiveness.
Complexity: The (b) list might even be worthy of a 5 complexity rating.



I/45 Neo-Assyrian Empire:

Effectiveness

Complexity

745BC-681BC

B

4


Effectiveness: Lots of mounted and lots of bad going troops make it hard for the enemy to take advantage of its aggression 4, and make it easy for these guys to avoid the worst matchups. With that said, however, the army needs some heavy foot -- psiloi supported spear would slaughter it. None of the allies solve that problem, with the possible exception of the funky Libyan Egyptians, but they are too odd to give it an A effectiveness rating with their assistance.
Complexity: Horde as a main-line troop type is nothing like easy.



I/46 Kushite Egyptian:

Effectiveness

Complexity

(a) 745-728BC

B

3

(b) 727-593BC

B

4


Effectiveness: These guys have a good mix of troops, but maybe a little too much variety. If you like combined arms they could do well, but they seem like a weaker mix than armies like Later Carthage, Alexander Macedonian, or the good Successor armies.
Complexity: Another army that might rate nearly a 5 complexity, just because of the wacky mix of foot.



I/47 Illyrian:

Effectiveness

Complexity

700BC-10AD

F

2


Effectiveness: Aggression 3, with 11 elements of bad-going troops.  Certain to bring you to glory.  Short-lived glory.
Complexity: The theory is easy enough; the fact that battles will often be on a pool table makes it even simpler for the prospective Illyrian general.



I/48 Thracian:

Effectiveness

Complexity

700BC-46AD

C

3


Effectiveness: With lots of mounted and lower aggression these guys are a pretty good bad-going army. Take lots of light horse, and by all means use the allies to get some good-going punch and an A effectiveness rating.
Complexity: Lots of LH makes the basic BGo mission a bit more complicated here.



I/49 Early Vietnamese:

Effectiveness

Complexity

(a) 700-207BC

D

3

(b) 206-111BC

C

4

(c) 135-247AD

C

4

(c) 248-938AD

C

5


Effectiveness: Warband, some heavy foot (blade or spear), and some bow; a mix that might work in theory, but probably not so well in practice. Very slow. The latest list with the Khmer ally is the best of the bunch, perhaps deserving a B effectiveness rating.
Complexity: When virtually all the troops are foot you can't really call it "combined arms", but that is the level of complication that this army exhibits.



I/50 Lydian:

Effectiveness

Complexity

687-546BCBC

A

3


Effectiveness: A nice mix of troops, with some Kn, LH, Sp, and psiloi support. The Greek ally is probably worthwhile if you like more heavy foot, otherwise just use the triple Lydian army.
Complexity: A fairly simple mission, fairly easy to understand, but with some finesse needed.



I/51 Neo-Assyrian Later Sargonid:

Effectiveness

Complexity

680-609BC

B

3


Effectiveness: Aggression 4 isn't bad when you've got the tools to fight in bad or good going, and these guys do. They have a number of good allies, too. The Medes (b) and Saitic Egyptians with psiloi-supported spear are the best, filling in the major hole of the Later Sargs -- not enough heavy foot, and raising the Sargonid effectiveness to A. The Elamites are very interesting, as are the Skythians for a different reason. The auxilia-heavy allies aren't worth considering for an aggression 4 army that already has lots of bad-going troops.
Complexity: These guys aren't easy to run well.



I/52 Early Hoplite Greek:

Effectiveness

Complexity

(a) Argive 680-450BC

C

1

(b) Spartan 668-450BC

C

1

(c) Thessalian 668-450BC

C

3

(d) Theban 668-450BC

C

1

(e) Athenian 668-541BC

C

1

(f) Athenian 540-450BC

C

2

(g) Asiatic Greek 668-450BC

C

1

(h) Phokian or Aitolian 668-450BC

C

2

(i) Italiot or Siciliot 668-450BC

C

1


Effectiveness: Spear walls are good as the basis for an army, but for effectiveness overall you need some punch, some maneuver elements, some bad-going elements, and some psiloi support to help fend off knights, elephants, and other nasties. These armies mostly have too much spear and not enough support elements.
Complexity: Spear monotype armies are easy; the variety of support troops for Athens give it a bit more depth, and the wad of LH or Ps complicate the mission for Thessaly and Phokia.



I/53 Saitic Egyptian:

Effectiveness

Complexity

664BC-335BC

A

2


Effectiveness: An excellent mix of support elements around a psiloi-supported spear core. The allies are worth investigating too.
Complexity: Solid and simple.



I/54 Early Macedonian:

Effectiveness

Complexity

650BC-355BCBC

A

3


Effectiveness: Take the maximum spear and this is an excellent bad-going army. The Argive ally is good to give more psiloi-supported spear for a main battle line in good going; the Thessalian ally gives a bit of additional spear and a number of useful maneuver elements; both are nice additions.
Complexity: Not so complicated if you can remember to use your Knights as a knockout punch, rather than leading with them.



I/55 Latin, Early Roman, Early Etruscan, etc.:

Effectiveness

Complexity

(a) Etruscan 650-600BC

B

2

(b) Roman 650-578BC

C

1

(c) Latin 650-401BC

B

1

(b) Latin 400-338BC

B

2

(c) Umbrian 650-290BC

D

2


Effectiveness: A mix of spear and blade is good if supported by some psiloi and some maneuver elements. The early Romans suffer from the Early Hoplite problem -- not enough psiloi support and not enough cavalry. The Umbrians have too high an aggression for their eight bad-going elements.
Complexity: Easy heavy-foot armies overall.



I/56 Kyrenean Greek:

Effectiveness

Complexity

(a) 630-314BC

A

3

(b) 313-74BC

A

2


Effectiveness: Dismounting chariots adds a nice touch to a psiloi-supported spear army. The later Carthage ally adds a number of useful element types.
Complexity: Relatively easy to use and forgiving.



I/57 Etruscan League:

Effectiveness

Complexity

(a) 600-400BC

B

1

(b) 399-280BC

A

2


Effectiveness: The early list is fine, although not quite as good as I/55(a). The later list is even better as a basis. Taking the ally adds some variety and strength to either list (giving it increased bad-going ability with auxilia, or increased anti-heavy-foot punch with warband) but aggression 3 makes it possible for the enemy to tune the terrain against the ally.
Complexity: Heavy foot forms the troop-type basis for the easiest-to-use armies.



I/58 Meroitic Kushite:

Effectiveness

Complexity

592BC-350AD

A

3


Effectiveness: A nice mix of troops, although perhaps a little slow. Dry and Aggression 1 allows the Nobades ally a lot of chance to use its camels to good effect.
Complexity: Maybe not combined-arms, but having multiple infantry types introduces lots of complexity by itself.



I/59 Tullian Roman:

Effectiveness

Complexity

578BC-400BC

B

1


Effectiveness: A nice psiloi-supported spear army, but no anti-blade punch and aggression too high to be able to gain much advantage against mono-type armies.
Complexity: Easy.



I/60 Early Achaemenid Persian:

Effectiveness

Complexity

(a) 550-466BC

C

3

(b) 546BC

C

5

(c) 465-420BC

C

3


Effectiveness: Some nice troop types, but it is difficult to win with a bow army and no heavy foot to support it in case enemy heavy foot intervene. The Mede army helps a bit. With aggression 3 they won't be able to place terrain very often, so can't really take advantage of their good complement of bad-going troops.
Complexity: Ignoring Cyrus, these are bow-oriented complicated armies. Cyrus himself may set the mark for the most complicated army out there, fighting for the title with the Khazars perhaps.



I/61 Early Carthaginian:

Effectiveness

Complexity

(a) 550-410BC

A

3

(b) 409-275BC

A

4


Effectiveness: A nice psiloi-supported spear army for the (a) list; combined-arms built on a basis of psiloi- supported spear for the (b) list. The Siciliot ally is worth experimenting with if you want a bit more spear. The (b) list might be a bit better, as combined-arms armies tend to do better with high aggression.
Complexity: The (b) list is starting to get towards the Cartho Combined-arms complication - tools for everything, if only you can deliver the right tool to the right job.



I/62 Lykian:

Effectiveness

Complexity

546BC-300BC

D

2


Effectiveness: A fair bad-going army, but it needs more maneuver troops and more stand-in-the-open troops, and it is only aggression 1. Either of the hoplite allies help quite a bit with the stand-in-the-open troops and give a C rating.
Complexity: A bit of foot variety doesn't detract from the basic bad-going mission here.



I/63 Paionian:

Effectiveness

Complexity

512BC-284BC

F

2


Effectiveness:Aggression 3 doesn't work well for bad-going armies. The Successor ally (Kassandros) helps a lot warranting a C, but most of this army is still pretty weak in the open, which is where it will fight most of its battles.
Complexity: Complication is not why this army won't win - what to do is pretty clear, the problem is actually achieving it.

 


Book II Armies

II/1 Republican Indian:

Effectiveness

Complexity

500BC-321BC

B

3


Effectiveness: Lack of much heavy foot is the only real problem in this bow-heavy army.
Complexity: Enough troop-type variety to warrant a moderate complexity rating.



II/2 Mountain Indian:

Effectiveness

Complexity

500BC-170BC

B

4


Effectiveness: A very nice bad-going army. If it had been aggression 0 it might have deserved an A rating.
Complexity: Bad-going army with LH and Elephants - it isn't a standard form of combined-arms, but it sure isn't easy.



II/3 Classical Indian:

Effectiveness

Complexity

500BC-545AD

A

5


Effectiveness: A really nice troop mix -- one of the power armies of regular DBA, and a very fine Big Battle army too.
Complexity: Possibly the most complex example of "Indian Combined Arms" based upon Elephants and Bow.



II/4 Warring States and Ch'in Chinese:

Effectiveness

Complexity

(a) Ch'in 350BC-221BC

B

3

(b) Yueh 480BC-333BC

B

3

(c) Chao 307BC-202BC

A

3

(d) Ch'u 480BC-202BC

A

3

(e) Others 480BC-202BC

A

3


Effectiveness: Some nice mixes of troops. The (a) list has too many warband and too high an aggression; the (b) list has too many heavy foot and not enough mobility (although it might deserve upgrading for a player who is good with warband as a support troop type). The other three lists are all very nice mixes.
Complexity: All of these are good examples of Chariot Chinese Combined-arms based upon Cb, melee foot, and Chariots. Armies that take large numbers of warband probably deserve an upgrade to difficulty 4.



II/5 Later Hoplite Greek:

Effectiveness

Complexity

(a) Spartan 450BC-275BC

C

1

(b) Athenian 450BC-275BC

B

2

(c) Theban 450BC-275BC

A

2

(d) Thessalian 450BC-275BC

A

3

(e) Aitolian or Akarnanian 450BC-275BC

C

4

(f) Phokian 450BC-275BC

C

5

(g) Italiot 450BC-2235BC

A

2

(h) Siciliot 450BC-235BC

C

2

(i) Others 450BC-275BC

C

2


Effectiveness: Spartans are high aggression and too much spear without much mounted or psiloi support.
Athenians have medium aggression with some nice support troops, but still a bit too much spear. Same for Siciliots and Others.
Thebans, Thessalians, Italiot are more effective due to a few more elements of mounted or other support troops.
Phokians and Aitolian/Akarnanian do not have enough heavy foot.
Allies can help these a lot -- adding a Phokian ally to a Spartan army, for example, upgrades them to an A.
Complexity: The spear basis for most of these armies is pretty simple to run. Exceptions are the mounted of the Thessalians, the psiloi-heavy Aitolian army, and the artillery with bad-going troops of the Phokians.



II/6 Bithynian:

Effectiveness

Complexity

435BC-74BC

C

3


Effectiveness: Nice bad-going army, although they'd be better if they were aggression 0. Take the Galatian mercenaries.
Complexity: Same as most bad-going armies with a bit of mounted support.



II/7 Later Achaemenid Persian:

Effectiveness

Complexity

420BC-329BC

A

4


Effectiveness: A nice mix of troops.
Complexity: This is true combined arms. Probably should be rated a 5 complexity if you take more than one Scythed Chariot.



II/8 Campanian, Apulian, Lucanian or Bruttian:

Effectiveness

Complexity

(a) Bruttian or Lucanian 420BC-203BC

C

2

(b) Campanian 420BC-203BC

B

3

(c) Apulian 420BC-203BC

B

3


Effectiveness: The (a) list has too many auxilia; upgrade them to a B with the Camillan ally. The (b) list has a nice mix of troops, although a little lacking in spark. The (c) list has better mounted, but no heavy foot.
Complexity: Bad-going army complexity for (a) and (c); mixed foot complexity for (b).



II/9 Syracusan:

Effectiveness

Complexity

410BC-210BC

A

4


Effectiveness: A really nice spear army with lots of variety troops to support them. The Cartho ally is very nice, too.
Complexity: Just figuring out the army list deserves a 4 complexity.



II/10 Camillan Roman:

Effectiveness

Complexity

400BC-275BC

A

2


Effectiveness: Good psiloi-supported heavy-foot army. A little slow. The Samnite ally is worth considering if you want more speed in bad going.
Complexity: A benchmark for simplicity.



II/11 Gallic:

Effectiveness

Complexity

400BC-225BC

D

3

224BC-50BC

C

3


Effectiveness: Enough mounted to do quite well, but still weak against any army with bunches of knights or elephants. The Spanish ally is worth considering, and upgrades the high-aggression army to a C It's hard to say whether it better for this army to be high aggression or low aggression -- against monotype armies choosing terrain would be quite important, but against combined-arms armies they'd do better to place their commands (and their matchups) last.
Complexity: Not too complex overall, beyond the usual problems of integrating slow bad-going troops with Light Chariots.



II/12 Alexander Macedonian:

Effectiveness

Complexity

355BC-320BC

A

5


Effectiveness: Excellent. The Thessalian ally is worth taking, too.
Complexity: With Alex Impy, this army is one of the benchmarks for complexity.



II/13 Samnite:

Effectiveness

Complexity

355BC-272BC

F

2


Effectiveness: Way too monotype. I'm not sure these guys could even win the battles where they place terrain. With a good ally they could upgrade to a C.
Complexity: Bad going army without much else.



II/14 Ariarathid Kappadokian:

Effectiveness

Complexity

330BC-322BC, 300BC-17AD

B

3


Effectiveness: An excellent bad-going army. The Armenian ally with cataphracts is worth having. This might even be an A army.
Complexity: A nice mix of mounted and bad-going power gives additional punch without increasing difficulty too badly.



II/15 Alexandrian Imperial:

Effectiveness

Complexity

328BC-320BC

A

5


Effectiveness: This is an impressive array of power.  Good by itself, and one of the top ten armies in Big Battle DBA with the Classical Indian ally, although like all combined-arms armies you have to know how to use it well. This list with the Classical Indian ally won the Big Battle Doubles competition at Historicon 2002.
Complexity: Massed pike, massed bow (with Classical Indian ally), elephants, artillery, knights, light horse, bad-going troops - this army has everything, and that is why it is so powerful and so difficult.



II/16 Asiatic Early Successor:

Effectiveness

Complexity

(a) Antigonus 320BC-301BC

A

5

(b) Demetrios 315BC-285BC

A

5

(c) Alketas 320BC

D

4

(d) Eumenes 320BC-316BC

A

5


Effectiveness: Good successor combined arms, except for Alketas who suffers badly from high aggression and too many bad-going troops. Alketas with an Antigonid ally is worth a C rating.
Complexity: It ain't easy to be a Successor.



II/17 Lysimachid:

Effectiveness

Complexity

320BC-281BC

C

4


Effectiveness: Successor combined arms, but with aggression 2 and 15 bad-going troops in the triple army, plus no elephants, it is vulnerable to many mounted armies or armies with good heavy foot lines and low aggression. Allies raise it to A status.
Complexity: No elephants, but not much easier than anyone else in the Successor pantheon.



II/18 Macedonian Early Successor:

Effectiveness

Complexity

(a) Antipatros 320BC-319BC

A

5

(b) Polyperchon 319BC-310BC

A

5

(c) Kassandros 318BC-298BC

A

5

(d) Ptolemy Keraunos 280BC-279BC

A

5

(e) Antigonos Gonatas 277BC-260BC

A

5


Effectiveness: A bunch of nice Successor combined-arms armies. The Hellenistic Greek allies of army (e) are nice if you prefer some psiloi-supported spear to pike for your heavy foot.
Complexity: The usual Successor complexity.



II/19 Seleucid:

Effectiveness

Complexity

(a) 320BC-280BC

A

5

(b) 279BC-205BC

A

5

(c) 204BC-167BC

A

5

(d) 166BC-83BC

A

5


Effectiveness: More nice Successor combined-arms armies.
Complexity: More complicated Successor combined-arms armies.



II/20 Ptolemaic:

Effectiveness

Complexity

(a) 320BC-275BC

A

5

(b) 274BC-167BC

A

5

(c) 166BC-54BC

A

5

(d) 53BC-30BC

A

5


Effectiveness: Still more nice Successor combined-arms armies. The (c) and (d) lists are especially interesting with their mix of pike and blade. One note -- for strong combined-arms armies like this it is usually better to be high aggression, like the Asiatic Early Successors or Seleucid, rather than low aggression like the Ptolemaic.
Complexity: Still more of the complicated Successor combined-arms armies.



II/21 Ch'iang and Ti:

Effectiveness

Complexity

(a) 315BC-302AD

D

2

(b) 301AD-417AD

D

3

(c) Former Ch'in 351BC-394AD

B

4


Effectiveness: Way too many auxilia for aggression 3. The Former Ch'in list does much better, with only slightly too many auxilia for their aggression.
Complexity: Relatively standard bad-going problems for the (a) and (b) lists, although with the knights complicating the issue for the (b) list. The Former Ch'in have a nice-looking combined-arms force that resembles a Medieval Mix; like most combined-arms, it won't be particularly simple to run.



II/22 Arabo-Aramean:

Effectiveness

Complexity

(a) Nabataea 250BC-106AD

B

3

(b) Emesa 51BC-72AD

B

3

(c) Hatra 126BC-240AD

B

3

(d) Characene 126BC-222AD

B

3

(e) Edessa, Singara, or Adiabene 126BC on

B

3

(f) Any above if earlier:

B

3


Effectiveness: Strong bow-heavy armies all, with good supporting troops and excellent 0 aggression that allows them to maximize their use of the fact that bow are simultaneously excellent bad-going troops and good in the open against mounted. The three armies that have Parthian allies get some extra kick and maneuver thereby allowing an A rating. The Characene gain particular advantage with Parthan and Arab Nomad allies both -- the three- army combination is perhaps the most complicated mix available, and also one of the most powerful in the right hands. It ended up in a three-way tie for first place in Big Battle Doubles at Historicon 2001.
Complexity: Generally these are bow armies with significant and various supporting elements. Adding an ally brings the complexity up by one, and Charax with both Arab and Parthian allies is nearly a 6 in the complexity scale of 1-5.



II/23 Later Pre-Islamic Arab:

Effectiveness

Complexity

(a) Nomad

B

4

(b) City

B

2

(c) Yemeni

B

3


Effectiveness: A very interesting mix of camels and blade for the Nomad army; a wall of blade for the City army and a good auxilia army for the Yemeni. The Nomads can combine with either Sassanid or Maurikian Byzantines as an ally; either one gives a good supporting cast. The City army does well with gaining a Nomad ally (take the Nomads with as many camels as possible). The Yemeni gain a very good ally for their auxilia mix in the Sassanids. All of these allies boost the LPIA to an A effectiveness rating.
Complexity: The nomad mix of camels and blade is powerful and effective in the right hands, but is also quite difficult - the best matchups for blade are often the worst for camels and vice versa; the huge difference in speed makes it hard to keep the disparate forces supporting each other. The City armies of psiloi-supported blade are much simpler to run well. The auxilia of the Yemeni are typical of all bad-going armies, taking some skill to use well.



II/24 Early Rhoxolani Sarmatian:

Effectiveness

Complexity

310BC-100AD

D

3


Effectiveness: Monotype mounted with aggression 3.
Complexity: Monotype armies aren't as difficult as combined-arms, but cavalry armies aren't as easy as most monotype armies - they have maneuver ability rather than power.



II/25 Bosporan:

Effectiveness

Complexity

310BC-107BC, 46BC-375AD

A

4


Effectiveness: This may be our favorite auxilia-army mixture, especially at aggression 0. The Alan ally is the best; you don't really need any ally, though.
Complexity: Even parts auxilia and knights? They can both support each other, but they are oil and water most of the time. Adding artillery to the mix is very nice for effectiveness, but makes the army even more complex for the general.



II/26 Siracae, Iazyges, Later Rhoxolani Sarmatian:

Effectiveness

Complexity

310BC-375AD

F

1


Effectiveness: Monotype knights with aggression 3. Glorious but doomed. Take the Early Ostrogothic ally, or even one of the monotype warband allies, for an upgrade to a powerful D rating.
Complexity: Running these guys isn't difficult; first roll low for aggression, then charge and pray for high rolls.



II/27 Pyrrhic:

Effectiveness

Complexity

(a) 300BC-281BC

A

4

(b) 280BC-272BC

A

5


Effectiveness: The early list, with no light horse, no auxilia, and no elephant, is weaker. The later list in particular is a very good successor army, perhaps even as good as Alexander Imperial.
Complexity: The early list is "just" a difficult heavy-foot army; the later list is as complicated as any other Successor army.



II/28 Early Armenian and Gordyene:

Effectiveness

Complexity

(a) Tigranes 83BC-69BC

C

5

(b) Other Armenian 300BC-244AD

B

4

(c) Armenian 245AD-627AD

B

4

(d) Gordyene 147BC-255AD

B

4


Effectiveness: These are nice mixed auxilia/maneuver armies with fairly low aggression (which is important). The (a) list of Tigranes is an even nicer troop mix, but suffers significantly from its higher aggression 3. If you don't like auxilia and light horse, though, these armies are not for you.
Complexity: Integrating the Kn/LH mix with the bad-going Auxilia and Psiloi is not easy; the mixed force of Tigranes is even harder. Taking more than a single Artillery probably upgrades the (d) list to complexity 5.



II/29 Tien and K'un-ming:

Effectiveness

Complexity

295BC-45AD

A

4


Effectiveness: Who would expect to see a Chinese pike army? Take LH and Wb and Cb to get some variety -- you've got enough heavy foot already. This army could really use a good Kn/LH ally, but even without it is an excellent army, especially at aggression 0 to use terrain to make good channels for its pike.
Complexity: Pike armies are complex.



II/30 Galatian:

Effectiveness

Complexity

(a) 280BC-273BC

D

2

(b) 272BC-48BC

D

2

(c) 47BC-25BC

D

2


Effectiveness: These guys do well against their historical opponents, but without any tools that can stop knights or elephants in the open, or can stop auxilia or bow or blade or even psiloi in bad going, and with aggression 4 so it always gets the terrain that it most hates, the Galatians aren't going to do well. Without their strong mounted arm they'd do even worse!
Complexity: Easy enough to run - use a Cav reserve and/or wing, everything else is psycho warband. The tactics involve using a lot of prayer, but they aren't complex.



II/31 Hellenistic Greek:

Effectiveness

Complexity

(a) Boiotian 275BC-246BC

B

3

(b) Boiotian 245BC-146BC

A

3

(c) Spartan 275BC-225BC

A

2

(d) Spartan 224BC-223BC

A

3

(e) Spartan 222BC-149BC

A

3

(f) Achaian 275BC-208BC

B

3

(g) Achaian 207BC-146BC

A

3

(h) Athenian 275BC-146BC

A

3

(i) Eleian 275BC-146BC

B

3

(j) Aitolian 275BC-146BC

C

3


Effectiveness: At aggression 0, the peltast-heavy lists will still do well. The other lists are very nice with psiloi- supported spear or pike using a strong peltast support contingent. We especially like the g and h lists with knights to provide some punch.
Complexity: not so complicated overall; the spear-heavy early list is the simplest (although probably not the most effective).



II/32 Later Carthaginian:

Effectiveness

Complexity

275BC-146BC

A

5


Effectiveness: Combined-arms with high aggression is a good army. Difficult mix of troops to use, as with many combined-arms armies. The Siciliot ally is nice; the Syracusan ally is even better. The auxilia-strong allies aren't so good because of the high aggression of the Cartho army. The Carthos came second in Big Battle Doubles at Historicon 2002, and won in 2004.
Complexity: A difficult mix of troops to use, as with many combined-arms armies.



II/33 Polybian Roman:

Effectiveness

Complexity

275BC-105BC

A

1


Effectiveness: Perhaps the easiest general heavy-foot army to use. The Pergamene or Spanish allies are worthwhile if your army is low aggression; the Numidian ally is worthwhile all the time.
Complexity: Very simple.



II/34 Attalid Pergamene:

Effectiveness

Complexity

263BC-129BC

C

4


Effectiveness: A nice mix of mounted, but no heavy foot and aggression 1 is risky. The Achaian ally is very worthwhile, and pushes this list up to a B.
Complexity: Mixed mounted and bad-going troops. With the Achaian ally call it a 5 complexity.



II/35 Later Macedonian:

Effectiveness

Complexity

260BC-148BC

A

4


Effectiveness: A conservative, but nice, Successor mix. The army for the combined-arms Successor general who just can't get his elephants to integrate into his tactical plan.
Complexity: Lack of elephants makes this army simpler than many of its brethren, but it is still a mixture of Pike, Knights, and bad-going troops - a challenging mixture.



II/36 Graeco-Bactrian and Graeco-Indian:

Effectiveness

Complexity

(a) Graeco-Bactrian

A

5

(b) Graeco-Indian

A

5


Effectiveness: The (a) list is a good Successor mix with slightly stronger mounted than most Successor armies. The all-mounted version lowers to a D. The (b) list is really fun -- a Successor army with some bows! Quite a different flavour from most Successor armies. The Classical Indian or Kushan allies for the (b) list are nice ally options if you want more mounted punch.
Complexity: Having every tool in the toolbox means having to know how every tool works with every other tool.



II/37 Parthian:

Effectiveness

Complexity

250BC-225AD

D

3


Effectiveness: Nearly a monotype army with aggression 2 -- very awkward. The Arabo-aramaean and LPIA allies are quite nice, filling major holes in the army list. The Sarmatian ally isn't much help. The Armenian ally is a bit of help, but the best is the Commagene ally. Helpful allies can raise this list to a C or B.
Complexity: You know what you need to do, but how to achieve it? Large amounts of LH require a certain level of fluid movement tactics to support the punch of the Knights.



II/38 Hsiung-nu or Juan-juan:

Effectiveness

Complexity

(a) Hsiung-nu 250BC-304AD

F

2

(b) Southern Hsiung-nu 304AD-439AD

C

3

(c) Juan-juan 308AD-555AD

F

2


Effectiveness: The (a) and (c) lists are nearly monotype light horse. The (b) list has some cataphract punch and some good auxilia, making it much more difficult to find an easy terrain answer for it, although it still lacks heavy foot. The (a) list has two good allies -- Ch'iang providing good auxilia and Han giving an excellent Chinese combined-arms mix. Adding one of the allies makes the Hsiun-Nu much better - C; adding them both makes it a very competitive army - A.
Complexity: The (a) list is complexity 3 with either ally; complexity 4 with both.



II/39 Ancient Spanish:

Effectiveness

Complexity

(a) Iberian

B

3

(b) Celtiberian

B

3

(c) Lusitanian

C

3


Effectiveness: A bit of mounted to support a 0 aggression bad-going army. Not quite enough mounted, and the armies are too light to have any troops that can fight in the open.
Complexity: Normal bad-going army tactical complexity.



II/40 Numidian or Early Moorish:

Effectiveness

Complexity

215BC-25AD

B

4


Effectiveness: This army might have deserved an A rating if it had been aggression 0 instead of 1. A very nice supporting cast for what is basically a light-horse/auxilia mix. The Roman ally is very worthwhile.
Complexity: Light Horse and Auxilia aren't oil and water, but not far from that. With elephants this army might be nearer a 5 than a 4.



II/41 Han Chinese:

Effectiveness

Complexity

(a) 202BC-9AD

A

4

(b) 10AD-189AD

A

4


Effectiveness: A nice Chinese combined-arms mix. The (a) version is a bit better with heavy chariot punch. The all-mounted version is a loss at aggression 3, and reduces the rating to D.
Complexity: Combined arms without pikes - effective, but not simple.



II/42 Tamil Indian and Sinhalese:

Effectiveness

Complexity

(a) Tamil 175BC-300AD

B

4

(b) Tamil 301AD-1370AD

A

3

(c) Sinhalese 175BC-300AD

A

3

(d) Sinhalese 301AD-1515AD

A

3


Effectiveness: Tremendous elephant power. Blades and elephants can get it done. Elephants also provide excellent good-going support for the warbands of the earlier lists. The (b) list with the Hindu ally won the Big Battle Doubles competition at Cold Wars 2002.
Complexity: Elephants in large numbers aren't easy.



II/43 Maccabean Jewish:

Effectiveness

Complexity

168BC-104BC

B/D

3


Effectiveness: Good mix of bad-going support for the pikes. The B rating is for the pike option, D is for the Auxilia.
Complexity: Not as bad as you might expect.



II/44 Commagene:

Effectiveness

Complexity

163BC-17AD, 38AD-72AD

A

4


Effectiveness: One of the last remnants of the Successor armies, and an interesting mix of Successor pike/knight/light horse and local bows.
Complexity: Effective? Yes. Easy? No.



II/45 Sicilian and Italian Slave Revolts:

Effectiveness

Complexity

(a) 1st Servile War 135BC-132BC

C

2

(b) 2nd Servile War 103BC-99BC

B

3

(c) Spartacus 74BC-71BC

B

3


Effectiveness: You should definitely watch Spartacus if you want to do these armies justice. The changes to Warband in DBA 2.2 make these quality lists because of the Aggression 0. There is still a lack of mobility, but the warband double move charge helps make up for it. And there is a significant glory factor.
Complexity: Some good bad-going troops; the issue is integrating them with the open-field troops effectively.



II/46 Kushan:

Effectiveness

Complexity

(a) 135BC-51BC

A

3

(b) 50BC-410AD

A

4

(c) 411AD-477AD

B

3?


Effectiveness: Three different flavours, but all fairly nice. The late list is a little too light-horse heavy.
Complexity: Moderate; more than one Elephant for the (a) or (c) list should probably upgrade their complexity to 4.



II/47 Early German:

Effectiveness

Complexity

(a) Cimbri and Teutones 113BC-102BC

F

2

(b) Ariovistus's in 58BC

F

2

(c) Batavi in 69AD

D

2

(d) Other Batavi

F

2

(e) Cherusci

F

2

(f) Tencteri

F

2

(g) Others

F

2


Effectiveness: Giving the c-g lists a "D" rating might be too high - if they don't win terrain they are pretty-much sunk. The (c) list with supporting auxilia is probably the only one that really deserves a D rating overall. These armies just do not have enough supporting elements - they are warband monotype armies, and aggression 2 is too high.
Complexity: It's not hard to know what to do with these guys. Their effectiveness rating shows how difficult it is to achieve, but the task itself is not complex.



II/48 Mithridatic:

Effectiveness

Complexity

110BC-47BC

A

5/3


Effectiveness: Last of the Successor armies. Quite nice, either in the pike version or in the blade version.
Complexity: Complexity for the blade version is 3; for the pike and scythed chariot version 5.



II/49 Marian Roman:

Effectiveness

Complexity

105BC-25BC

A

1


Effectiveness: Psiloi-supported blade is good, although very risky against knights. Still, there is enough support to make a very good army overall. Most of their ally choices are very nice additions -- Arabs, Judaean, Moors, Armenians, Bithynians all deserve mention.
Complexity: Easy.



II/50 Hasmonean Jewish:

Effectiveness

Complexity

103BC-63BC

C

3


Effectiveness: Too many psiloi. Take the pike version and the ally to get up to a B rating; take the auxilia without the ally and the army deserves a D.
Complexity: Moderate.



II/51 Late Judaean:

Effectiveness

Complexity

63BC-6AD

D

2


Effectiveness: Too many psiloi still. Take as many blade as you can and one of the Parthian or Marian allies. The Parthian or Marian ally pushes it to B; the EIR ally a C.
Complexity: Easy to understand; less easy to complete.



II/52 Dacian and Carpi:

Effectiveness

Complexity

60BC-106AD, 106AD-380AD

C

3


Effectiveness: Nice support for an army built on a warband basis. Take the Sarmatian ally for some punch and a B rating.
Complexity: Warband problems aren't too bad, compared to more awkward things like pike and elephants and artillery.



II/53 Ancient British:

Effectiveness

Complexity

55BC-75AD

B

4


Effectiveness: Very nice combination of mobile elements and warband. The Roman ally helps a bit against some armies.
Complexity: This isn't an easy army to play - without any "killer" elements you need to show finesse, and putting out enough (but not too much) terrain takes some practice.



II/54 Scots-Irish:

Effectiveness

Complexity

(a) 55BC-432AD

C

3

(b) 433AD-846AD

F

2


Effectiveness: Cruelly high aggression for an army based on Auxilia.
Complexity: Bad-going army complexity.



II/55 Nobades, Blemmye or Beja:

Effectiveness

Complexity

(a) 30BC-200AD

A

3

(b) 201AD-831AD

A

3

(c) 832AD-1500AD

A

4


Effectiveness: Nice heavy foot/bow/mounted mix.
Complexity: We're not certain that the (a) and (b) lists don't also deserve a 4 complexity rating - the combination of troops is complicated even if the troops themselves may be relatively straightforward in isolation. But the (c) list certainly deserves a 4 rating - mixing camels and large amounts of LH into a blade/bow mixture is getting pretty complex.



II/56 Early Imperial Roman:

Effectiveness

Complexity

25BC-197AD

B

3


Effectiveness: Excellent against most armies, but vulnerable to knight armies in the open. Take the Commagene or Arabo-Aramaean allies, or both together, to get some anti-knight ability and possibly an A rating. EIR with Commagene ally ended up in a three-way tie for first in Big Battle Doubles at Historicon 2001.
Complexity: Bad-going complexity, or else trying to use auxilia effectively on a pool table if you lose terrain. Increase the complexity rating to 4 with the Commagene or Arabo-Aramaean allies.



II/57 Later Moorish:

Effectiveness

Complexity

25AD-696AD

F

4


Effectiveness: Too light. Maybe a D rating if you catch us in a better mood, not an F, we're not sure.
Complexity: LH and Psiloi? Oy! Getting this army to do what you want (and understanding what it is capable of doing) involves internalizing two totally different approaches that don't integrate with each other very well at all.



II/58 Alan:

Effectiveness

Complexity

50AD-1500AD

B

3


Effectiveness: Knights and blades and light horse is interesting, although there are too many light horse here for the standard-sized board.
Complexity: LH armies aren't easy, but the addition of knights and blades here give simpler tactical objectives for subunits, which counteracts the increased complexity of more unit types \ with different speeds.



II/59 Jewish Revolt:

Effectiveness

Complexity

66AD-70AD, 132AD-135AD

C

2


Effectiveness: Surprisingly effective; pity it has no mounted.
Complexity: Just a bad-going army - not complicated, as there is only one tactical problem to understand and only one real approach to take.



II/60 Caledonian:

Effectiveness

Complexity

75AD-211AD

C

3


Effectiveness: Not as nice as the Ancient British army, but still a fair mix of chariots and warband.
Complexity: These guys might even deserve a 2 complexity, it is hard to say.



II/61 Hsien-pi, Wu-huan, Pre-dynastic Khitan or Hsi:

Effectiveness

Complexity

(a) Wu-huan or Hsien-pi 90AD-316AD

F

2

(b) Mu-jung Hsien-pi 300AD-431AD

A

3

(c) Other Hsien-pi 317AD-431AD

D

2

(d) Khitan or Hsi 350-1000AD

D

2


Effectiveness: The (b) list is a nice mix of troops; the others suffer from far too many light horse.
Complexity: Mostly simple LH or all-mounted tactical problems; the combined-arms (b) list is a little more complicated.



II/62 Abyssinian & Horn of Africa:

Effectiveness

Complexity

100AD-1529AD

C

3


Effectiveness: A nice supporting complement for a warband base; suffering a bit from its high aggression. The two Arab allies (Yemeni and Nomad) are both very nice, as are the Kushites and Nobades. Might even deserve an A if taken as the center of either two-ally version.
Complexity: Increase the complexity to 4 if more than a single Elephant is taken, or if you take any ally.



II/63 Three Kingdoms & Western Ts'in Chinese:

Effectiveness

Complexity

189AD-316AD

A

4


Effectiveness: Nice Chinese combined-arms mix.
Complexity: Decrease the complexity to 3 if no artillery are taken.



II/64 Middle Imperial Roman:

Effectiveness

Complexity

(a) West 193AD-324AD

B

3

(b) East 193AD-324AD

B

3


Effectiveness: As with the Early Imperial Roman army, this is a good list that is a little weak against knights. The Arab Nomad ally is worthwhile.
Complexity: Nearly identical to the EIR.



II/65 Early Visigothic:

Effectiveness

Complexity

(a) 378AD only

C

2

(b) Other times 200AD-419AD

C

2


Effectiveness: Stronger than it looks with knights and warband, but pretty crippled against some opponents. The Dacian ally is good; the Early Ostrogothic ally likewise; the Late Imperial Roman ally is probably the best bet. The allies push the Visigoths to a B rating.
Complexity: Impetuous followup troops all over! Increase the complexity to 3 with any ally.



II/66 Early Vandal:

Effectiveness

Complexity

200AD-442AD

D

2


Effectiveness: Too many warband at aggression 3. Alan ally pushes the rating to C.
Complexity: Same as the Early Visi - psycho attack isn't too complicated, although adding the Alan ally with a slew of LH increases the complexity to 3.



II/67 Early Ostrogothic, Herul, Sciri or Taifali:

Effectiveness

Complexity

(a) Radagaesus 401-406AD

D

3

(b) Others 200AD-493AD

D

2


Effectiveness: Great fun, however brief. The allies are nice, though and bump the rating to B.
Complexity: What a strange mix! This takes a significant mental shift; knights and psiloi actually integrate quite well with each other, although some of the maneuvers take some practice (psiloi and knights can pass through each other in the movement phase, and recoil through each other in combat). It might be more fair to give these guys a 4 rating the first time you try them, and only downgrade to a 2 after some practice.



II/68 Pictish:

Effectiveness

Complexity

(a) 211-499AD

B

2

(b) 500-846AD

B

2


Effectiveness: Good psiloi-supported spear. The Scots-Irish are a good ally for these guys.
Complexity: A fairly simple army to run.



II/69 Sassanid Persian:

Effectiveness

Complexity

220AD-651AD

C

3


Effectiveness: A great army, with some nice troops, but aggression too high for a mostly-mounted army. Arab ally is an excellent addition, as are the Armenians, Kushan, or Alan which increase the Sassanids to a B. Don't bother with the Hun or Turkish allies, though.
Complexity: increase the complexity to 4 if you take any significant number of knights, auxilia, or elephants, and especially if you take several of each.



II/70 Burgundi or Limigantes:

Effectiveness

Complexity

(a) Burgundi 250-534AD

F

2

(b) Limigantes 250-359AD

F

2


Effectiveness: Warband monotype armies are not competitive in open tournaments, especially at high aggression.
Complexity: This army would even be a 1 complexity rating if it was not for the bad-going ability of Warband and their double-move capability.



II/71 Gepid:

Effectiveness

Complexity

250AD-566AD

C

3


Effectiveness: A fun mix of knights, warband, and psiloi. Perhaps not very competitive, but fun! If these guys were a little lower aggression, they'd be pretty cool.
Complexity: See earlier comments about the Early Ostrogoths.



II/72 Early Frankish, Alamannic, Quadi, Suevi, Rugian or Turcilingi:

Effectiveness

Complexity

(a) Quadi 250AD-406AD

D

2

(b) Alamanni 250AD-506AD

C

2

(c) Suevi 250AD-584AD

C

2

(d) Others

F

2


Effectiveness: Generallly speaking, allies upgrade these lists one level. The Quadi need their Sarmatian ally desperately. The Alamanni have some bow to protect their warband from mounted; an Alan or Ostrogothic ally makes them quite interesting -- perhaps even a B rating for a player that likes warband. The Suevi are also nice with an Ostrogoth or Late Roman ally. The "others" list is a warband monotype list with high aggression -- not much chance.
Complexity: As with the Burgundi/Limigantes, these monotype armies would be given complexity 1 except for some of the innate complexities of the warband troop type.



II/73 Old Saxon, Frisian, Bavarian, Thuringian or Early Anglo-Saxon:

Effectiveness

Complexity

250AD-804AD

F

2


Effectiveness: Warband monotype list. Doomed unless their opponent is Sparta.
Complexity: As above for Franks etcetera.



II/74 Palmyran:

Effectiveness

Complexity

(a) 60AD-271AD

A

4

(b) 271AD-273AD

B

3


Effectiveness: A keen combination of bow and knights with some light horse and other support. The Nomad ally is very worthwhile, upgrading the (b) list to an A rating and improving the (a) list as well.
Complexity: Combined arms based upon a Knight/Bow core. The (b) list should be upgraded to a 4 complexity if you take the Nomad ally.



II/75 Paekche and Kaya Korean:

Effectiveness

Complexity

300AD-660AD

A

3


Effectiveness: A nice mix of troops.
Complexity: Relatively simple combined-arms.



II/76 Koguryo Korean:

Effectiveness

Complexity

300AD-668AD

A

3


Effectiveness: Slightly different, but also a nice mix of spear, bow, and mounted.
Complexity: Relatively simple combined-arms.



II/77 Silla Korean:

Effectiveness

Complexity

(a) 300AD-520AD

A

3

(b) 521AD-935AD

A

3


Effectiveness: Still another variation on the same theme as the previous two.
Complexity: Relatively simple combined-arms, like the previous two Korean lists.



II/78 Late Imperial Roman:

Effectiveness

Complexity

(a) West 307AD-425AD

B

3

(b) East 307AD-425AD

B

4


Effectiveness: Slightly too high aggression and slightly too many bad-going troops to deserve an A rating, but with Alan allies (West) or Arab Nomads (East) they get some more mounted strength and more blades and truly warrant the A. The East list with Arab Nomad allies won the Big Battle tournament in Columbus in October 2002. The West list with Alan allies came in second in the Big Battle Doubles tournament at Cold Wars 2002.
Complexity: Mounted, heavy foot, and auxilia in approximately equal proportions. Upgrade the (a) list to complexity 4 with an Alan ally, or if you take more than one Artillery.



II/79 Chinese Northern & Southern Dynasties:

Effectiveness

Complexity

(a) North 317AD-589AD

A

3

(b) South 317AD-589AD

A

4


Effectiveness: A nice mix of troops. Avoid the all-mounted version of the Northern Dynasty -- that gets a D rating.
Complexity: Nice balanced Chinese combined-arms. Upgrade the complexity of the (b) list to 5 if you take a significant number of Elephants.



II/80 Hunnic:

Effectiveness

Complexity

(a) Attila's army 433-453AD

B

3

(b) Sabir 463-558AD

F

3

(c) Hephthalites in India 470AD-570AD

C

4

(d) Others 356AD-553AD

F

2


Effectiveness: Atilla's army with its mix of subject forces is quite nice, although still a bit LH heavy. The Sabir huns are wacked. The White Huns in India gain some nice Indian subject elephant and bow, but still have nothing to stand up to heavy foot in the open very well. Regular old huns have the problem of all high- aggression monotype armies.
Complexity: LH maneuvering involves significant complexity in pip management, and forms the basis for the complexity of all these armies. The (a) and (b) lists add warband or warband/knight complications; the (c) list has the greater complications of triple elephants with bow support - three different troop speeds, three different attack philosophies, and three different troop management requirements.



II/81 Sub-Roman British:

Effectiveness

Complexity

(a) 407AD-428AD

D

2

(b) 429AD-441AD

B

3

(c) 442AD-539AD

A

2

(d) 540AD-945AD

B

2


Effectiveness: The (a) list is a bad-going army with aggression 1; upgrade it to a C with Late Roman allies. The (b) list has a proper spear-wall; upgrade it to an A rating with Patrician Roman allies. The (c) list (Arthur!) has some punch in addition to the spear wall. The (d) list is the same without the punch, but might deserve an upgrade with a Viking ally. Still pretty slow, though. Take at least a couple of LH no matter which list you have.
Complexity: Reduce the complexity of the (b) list to 2 if few warband or spear are taken. The first two lists are bad-going armies; the later pair of lists are psiloi-supported spear with mounted support; almost opposite in focus, but approximately the same overall difficulty.



II/82 Later Visigothic:

Effectiveness

Complexity

(a) 419AD-621AD

C

3

(b) 622AD-720AD

A

3


Effectiveness: Warband don't really complement a cav/knight army, which is why the early list is only a C rating. Upgrade it to a B with either Lombard or Byzantine ally. The later list is a nice mix of troops.
Complexity: These two armies show the glimmerings of combined-arms, but aren't quite there yet.



II/83 Patrician Roman:

Effectiveness

Complexity

(a) West 425AD-493AD

A

4

(b) East 425AD-493AD

A

4


Effectiveness: This is a combined-arms army that will take some practice, but it can really perform if you know how to use it. Lots of good allies, too -- Alans, Arabs, SRB, and Early Ostrogoths are all neato.
Complexity: Roman combined arms, evenly split between mounted and foot with significant bad-going efforts. The DBA Roman army evolution from little complexity to high complexity is complete.



II/84 African Vandal:

Effectiveness

Complexity

442AD-535AD

F

1


Effectiveness: Glorious, but at aggression 3, they'll die. Take the Moorish ally and maybe get a C!
Complexity: What could be simpler? Roll high and pray!

 


Book III Armies

III/1 Early Slav:

Effectiveness

Complexity

(a) Wends 580AD-1218AD

B

3

(b) Bohemians 830AD-1003AD

B

2

(c) Others 476AD-985AD

C

2


Effectiveness: The (a) and (c) lists are auxilia armies; the Wends in particular have some nice supporting troops and reward aggressive play. The Bohemian (b) list is psiloi-supported spear with some bite to it, and their allies are a nice complement.
Complexity: Monotype Auxilia army complexity for the (c) list; the additional complexity of more mounted and some interesting supporting troops for the (a) list; and a fairly easy psiloi-supported spear type army complexity for the (b) list. The Saxon ally doesn't change the complexity much for the (a) and (c) lists, but both LH-heavy allies of the (b) list raise the complexity to a 3.



III/2 Early Lombard:

Effectiveness

Complexity

489AD-584AD

C

2