Publications
Export 896 results:
[ Author] Title Type Year Filters: First Letter Of Last Name is S [Clear All Filters]
2000. A Trip Report on Creativity and Cognition 1999: An Insider's Report on a Far Out Conference. SIGCHI BULLETIN. 32(1):43-46.
2002. A photo history of SIGCHI: evolution of design from personal to public. interactions. 9(3):17-23.
1983. High-tech can stimulate creative action: the increased ease-of-use of computers supports individual competence and productive work. SIGCHI Bull.. 14(4):6-7.
1981. Human factors studies with system message styles (abstract only). ACM SIGSOC Bulletin. 13(2-3):138–-138–.
2006. Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. International Journal of Human-Computer Interaction. 20(2):61-77.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
1993. Education by engagement and construction: Experiences in the AT&T teaching theater. Educational Multimedia and Hypermedia Annual. Association for the Advancement of Computing in Education, Charlottesville, Virg. :471-479.
1976. Toward a theory of encoded data structures and data translation. International Journal of Parallel Programming. 5(1):33-43.
1980. Natural vs. precise concise languages for human operation of computers: research issues and experimental approaches. Proceedings of the 18th annual meeting on Association for Computational Linguistics. :139-141.
1989. Human-Computer Interaction Laboratory, University of Maryland, Center for Automation Research. CHI. 89:309-310.
1997. Designing information-abundant web sites: issues and recommendations. International Journal of Human-Computer Studies. 47(1):5-29.
1975. Experimental testing in programming languages, stylistic considerations and design techniques. Proceedings of the May 19-22, 1975, national computer conference and exposition. :653-656.
2005. Bridging the Digital Divide with Universal Usability (2001). Institute for Systems Research Technical Reports.
2002. Understanding human reactivites and relationships: an excerpt from Leonardo's laptop. interactions. 9(5):40-53.
1993. Preface to Sparks of Innovation in Human-Computer Interaction. Sparks of innovation in human-computer interaction.
2007. Bridging art and science with creativity support tools. Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition. :309-309.
2005. Direct Annotation: A Drag-and-Drop Strategy for Labeling Photos (2000). Institute for Systems Research Technical Reports.
1998. Is the Web really different from everything else? CHI 98 conference summary on Human factors in computing systems. :92-93.
1990. Future directions for human‐computer interaction. International Journal of Human-Computer Interaction. 2(1):73-90.