@article {18925,
	title = {When is it better not to look ahead?},
	journal = {Artificial Intelligence},
	volume = {174},
	year = {2010},
	month = {2010/11//},
	pages = {1323 - 1338},
	abstract = {In situations where one needs to make a sequence of decisions, it is often believed that looking ahead will help produce better decisions. However, it was shown 30 years ago that there are {\textquotedblleft}pathological{\textquotedblright} situations in which looking ahead is counterproductive. Two long-standing open questions are (a) what combinations of factors have the biggest influence on whether lookahead pathology occurs, and (b) whether it occurs in real-world decision-making.This paper includes simulation results for several synthetic game-tree models, and experimental results for three well-known board games: two chess endgames, kalah (with some modifications to facilitate experimentation), and the 8-puzzle. The simulations show the interplay between lookahead pathology and several factors that affect it; and the experiments confirm the trends predicted by the simulation models. The experiments also show that lookahead pathology is more common than has been thought: all three games contain situations where it occurs.
},
	keywords = {Game-tree search, Lookahead pathology, minimax},
	isbn = {0004-3702},
	doi = {10.1016/j.artint.2010.08.002},
	url = {http://www.sciencedirect.com/science/article/pii/S0004370210001402},
	author = {Nau, Dana S. and Lu{\v s}trek,Mitja and Parker,Austin and Bratko,Ivan and Gams,Matja{\v z}}
}
@conference {18201,
	title = {Dynamic distortion control for 3-D embedded wavelet video over multiuser OFDM networks},
	booktitle = {Global Telecommunications Conference, 2004. GLOBECOM {\textquoteright}04. IEEE},
	volume = {2},
	year = {2004},
	month = {2004/12/03/nov},
	pages = {650 - 654 Vol.2 - 650 - 654 Vol.2},
	abstract = {In this paper, we propose a system to transmit multiple 3D embedded wavelet video programs over downlink multiuser OFDM. We consider the fairness among users and formulate the problem as minimizing the users{\textquoteright} maximal distortion subject to power, rate, and subcarrier constraints. By exploring frequency, time, and multiuser diversity in OFDM and flexibility of the 3D embedded wavelet video codec, the proposed algorithm can achieve fair video qualities among all users. Compared to a scheme similar to the current multiuser OFDM standard (IEEE 802.11a), the proposed scheme outperforms it by 1-5 dB on the worst received PSNR among all users and has much smaller PSNR deviation.},
	keywords = {3D, 802.11a;, channels;, codec;, codecs;, communication;, control;, deviation;, distortion, diversity, diversity;, downlink, dynamic, embedded, fairness;, Frequency, IEEE, LAN;, maximal, minimax, minimization;, modulation;, multimedia, multiuser, OFDM, OFDM;, PSNR, rate, reception;, streaming;, systems;, techniques;, theory;, TIME, transforms;, video, video;, wavelet, wireless},
	doi = {10.1109/GLOCOM.2004.1378042},
	author = {Su,Guan-Ming and Han,Zhu and M. Wu and Liu,K. J.R}
}
