@conference {13272,
	title = {A Smale-like decomposition for discrete scalar fields},
	booktitle = {Pattern Recognition, 2002. Proceedings. 16th International Conference on},
	volume = {1},
	year = {2002},
	month = {2002///},
	pages = {184 - 187 vol.1 - 184 - 187 vol.1},
	abstract = {In this paper we address the problem of representing the structure of the topology of a d-dimensional scalar field as a basis for constructing a multiresolution representation of the structure of such afield. To this aim, we define a discrete decomposition of a triangulated d-dimensional domain, on whose vertices the values of the field are given. We extend a Smale decomposition, defined by Thom (1949) and Smale (1960) for differentiable functions, to the discrete case, to what we call a Smale-like decomposition. We introduce the notion of discrete gradient vector field, which indicates the growth of the scalar field and matches with our decomposition. We sketch an algorithm for building a Smale-like decomposition and a graph-based representation of this decomposition. We present results for the case of two-dimensional fields.},
	keywords = {data, decomposition;, differentiable, discrete, domain;, field;, fields;, functions;, gradient, graph-based, methods;, multidimensional, multiresolution, representation;, scalar, Smale-like, structure, Topology, triangulated, vector, visualisation;},
	doi = {10.1109/ICPR.2002.1044644},
	author = {De Floriani, Leila and Mesmoudi,M. M. and Danovaro,E.}
}
@conference {17959,
	title = {Optimizing triangle strips for fast rendering},
	booktitle = {Visualization {\textquoteright}96. Proceedings.},
	year = {1996},
	month = {1996/11/27/1},
	pages = {319 - 326},
	abstract = {Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. We present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are on average 15\% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips.},
	keywords = {buffer, data;triangulated, disciplines;rendering, model, models;polygonal, optimisation;triangulated, partitioning;queuing, rendering;graphics, sizes;fast, strip, subsystem;interactive, surfaces;data, times;scientific, triangulated, visualisation;, visualization;partially, visualization;triangle},
	doi = {10.1109/VISUAL.1996.568125},
	author = {Evans,F. and Skiena,S. and Varshney, Amitabh}
}
