@conference {17359,
	title = {Show Me! Guidelines for producing recorded demonstrations},
	booktitle = {2005 IEEE Symposium on Visual Languages and Human-Centric Computing},
	year = {2005},
	month = {2005/09/20/24},
	pages = {171 - 178},
	publisher = {IEEE},
	organization = {IEEE},
	abstract = {Although recorded demonstrations (screen capture animations with narration) have become a popular form of instruction for user interfaces, little work has been done to describe guidelines for their design. Based on our experience in several projects, we offer a starting set of guidelines for the design of visually appealing and cognitively effective recorded demonstrations. Technical guidelines encourage users to keep file sizes small, strive for universal usability, and ensure user control etc. and provide tips to achieve those goals. Content guidelines include: create short demonstrations that focus on tasks, highlight each step with auditory and visual cues, synchronize narration and animation carefully, and create demonstrations with a clear beginning, middle, and end.},
	keywords = {animation, auditory cues, Computer aided instruction, Computer animation, Computer Graphics, Computer interfaces, computer literacy, content guidelines, documentation, Government, Graphical user interfaces, Guidelines, Laboratories, narration, recorded demonstrations, screen capture animation, technical guidelines, usability, User interfaces, visual appeal, visual cues},
	isbn = {0-7695-2443-5},
	doi = {10.1109/VLHCC.2005.57},
	author = {Plaisant, Catherine and Shneiderman, Ben}
}
@conference {16153,
	title = {Interactive information visualization of a million items},
	booktitle = {Information Visualization, 2002. INFOVIS 2002. IEEE Symposium on},
	year = {2002},
	month = {2002///},
	pages = {117 - 124},
	abstract = {Existing information visualization techniques are usually limited to the display of a few thousand items. This article describes new interactive techniques capable of handling a million items (effectively visible and manageable on screen). We evaluate the use of hardware-based techniques available with newer graphics cards, as well as new animation techniques and non-standard graphical features such as stereovision and overlap count. These techniques have been applied to two popular information visualizations: treemaps and scatter plot diagrams; but are generic enough to be applied to other 2D representations as well.},
	keywords = {animation, animation;, cards;, Computer, count;, data, diagrams;, Graphics, hardware-based, information, interactive, interpolation;, overlap, plot, scatter, stereovision;, systems;, techniques;, treemaps;, visualisation;, visualization;},
	doi = {10.1109/INFVIS.2002.1173156},
	author = {Fekete,J.-D. and Plaisant, Catherine}
}
@article {17293,
	title = {Meeting human needs with new digital imaging technologies},
	journal = {IEEE Multimedia},
	volume = {9},
	year = {2002},
	month = {2002/12//Oct},
	pages = {8 - 14},
	abstract = {It{\textquoteright}s a visual world. Images capture many people{\textquoteright}s thrills, emotions, and concerns. Art can shock or inspire, and family photos are some of our greatest treasures. It{\textquoteright}s not surprising that visual information is a vital component of the new computing. Most people depend on visual input to understand the world around them and as a basis for further creative activities. The popularity of visual media such as photos, short videos, and animations attests to their mainstream acceptance. Digital photos and image-laden Web pages have already become major computing applications, but users still want higher-resolution images and faster downloads},
	keywords = {animation, animations, Computer applications, digital images, digital imaging technologies, Helium, History, HUMANS, Image databases, IMAGE PROCESSING, Photography, photos, software libraries, Videos, visual media, Web pages},
	isbn = {1070-986X},
	doi = {10.1109/MMUL.2002.1041942},
	author = {Shneiderman, Ben}
}
@article {12174,
	title = {Implementing a zooming User Interface: experience building Pad++},
	journal = {Software: Practice and Experience},
	volume = {28},
	year = {1998},
	month = {1998/08/01/},
	pages = {1101 - 1135},
	abstract = {We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this approach. The implementation of Pad++ is related to real-time 3D graphics systems and to 2D windowing systems. However, the zooming nature of Pad++ requires new approaches to rendering, screen management, and spatial indexing. In this paper, we describe the design and implementation of the Pad++ engine, focusing in particular on rendering and data structure issues. Our goal is to present useful techniques that can be adopted in other real-time graphical systems, and also to discuss how 2D zooming systems differ from other graphical systems. {\textcopyright} 1998 John Wiley \& Sons, Ltd.},
	keywords = {3D graphics, animation, Pad++, real-time computer graphics, User Interface Management Systems (UIMS), windowing systems, zooming User Interfaces (ZUIs)},
	isbn = {1097-024X},
	doi = {10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V},
	url = {http://onlinelibrary.wiley.com/doi/10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V/abstract},
	author = {Bederson, Benjamin B. and Meyer,Jon}
}
@article {17104,
	title = {Dynamic queries for visual information seeking},
	journal = {IEEE Software},
	volume = {11},
	year = {1994},
	month = {1994/11//},
	pages = {70 - 77},
	abstract = {Considers how dynamic queries allow users to "fly through" databases by adjusting widgets and viewing the animated results. In studies, users reacted to this approach with an enthusiasm more commonly associated with video games. Adoption requires research into retrieval and display algorithms and user-interface design. The author discusses how experts may benefit from visual interfaces because they will be able to formulate more complex queries and interpret intricate results.<>},
	keywords = {Algorithm design and analysis, animated results, animation, Application software, Command languages, complex queries, database management systems, Databases, display algorithms, Displays, dynamic queries, Educational institutions, Games, Graphical user interfaces, human factors, Query processing, retrieval, Runtime, Technological innovation, user-interface design, visual databases, visual information seeking, visual interfaces, widgets},
	isbn = {0740-7459},
	doi = {10.1109/52.329404},
	author = {Shneiderman, Ben}
}
@article {17464,
	title = {User Controlled Smooth Zooming for Information Visualization},
	journal = {Institute for Systems Research Technical Reports},
	year = {1994},
	month = {1994///},
	abstract = {This paper discusses the design and implementation of user controlled smooth zooming of a starfield display. A starfield display is a two dimensional graphical visualization of a multidimensional database where every item from the database is represented as a small colored rectangle whose position is determined by its ranking along ordinal attributes of the items laid out on the axes. One way of navigating this visual information is by using a zooming tool to incrementally zoom in on the items by varying the attribute range on either axis independently - such zooming causes the rectangles to move continuously and to grow or shrink. To get a feeling of flying through the data, users should be able to track the motion of each rectangle without getting distracted by flicker or large jumps - conditions that necessitate high display refresh rates and closely spaced rectangles on successive frames. Although the use of high-speed hardware can achieve the required visual effect for small databases, the twin software bottlenecks of rapidly accessing display items and constructing a new display image fundamentally retard the refresh rate. Our work explores several methods to overcome these bottlenecks, presents a taxonomy of various zooming methods and introduces a new widget, the zoom bar, that facilitates zooming.<P>},
	keywords = {animation, dynamic queries, starfield display, Systems Integration, visualization zooming, zoom bar},
	url = {http://drum.lib.umd.edu/handle/1903/5520},
	author = {Jog,Ninog and Shneiderman, Ben}
}
