Computer Vision and Image Processing Techniques for Mobile Application

TitleComputer Vision and Image Processing Techniques for Mobile Application
Publication TypeReports
Year of Publication2008
AuthorsLiu X, Doermann D
Date Published2008/11//
InstitutionCenter for Automation Research, University of Maryland

Camera phones have penetrated every corner of society and have become a focal point for communications. In our research we extend the traditional use of such devices to help bridge the gap between physical and digital worlds. Their combined image acquisition, processing, storage, and communication capabilities in a compact, portable device make them an ideal platform for embedding computer vision and image processing capabilities in the pursuit of new mobile applications. This technical report is presented as a series of computer vision and image processing techniques together with their applications on the mobile device. We have developed a set of techniques for ego-motion estimation, enhancement, feature extraction, perspective correction, object detection, and document retrieval that serve as a basis for such applications. Our applications include a dynamic video barcode that can transfer significant amounts of information visually, a document retrieval system that can retrieve documents from low resolution snapshots, and a series of applications for the users with visual disabilities such as a currency reader. Solutions for mobile devices require a fundamentally different approach than traditional vision techniques that run on traditional computers, so we consider user-device interaction and the fact that these algorithms must execute in a resource constrained environment. For each problem we perform both theoretical and empirical analysis in an attempt to optimize performance and usability. The thesis makes contributions related to efficient implementation of image processing and computer vision techniques, analysis of information theory, feature extraction and analysis of low quality images, and device usability.