Chief Software Architect for Oculus VR Visits UMIACS

Fri Sep 12, 2014

Michael Antonov, chief software architect for Oculus VR, was recently on campus to help announce a historic gift that will transform computer science education and research at University of Maryland.

The computer science alumnus (Class of 2001) and his parents visited with UMIACS Director Amitabh Varshney in the Graphics and Visual Informatics Laboratory—an NVIDIA CUDA Center of Excellence—to learn more about the lab's work in computer visualization, virtual reality, augmented reality and more.

Antonov is shown here (left, with jacket) with computer science doctoral student Gregory Kramida (right), discussing adaptations to Oculus equipment that can turn the virtual reality headwear into a wearable augmented reality platform.

Other UMIACS projects shown to Antonov include: an ion-channel-dynamics visualization display; a run-through of a new Gigapixel visualization algorithm; multi-modal adaptations for augmented reality that include military, medical and consumer uses; and the use of spherical harmonics lighting for the visualization of brain injuries.